private bool canJumpDown = false;                       // Determines if the player is allowed to jump down.

        // Use this for initialization.
        void Start()
        {
            // Setting up references.
            player       = GameObject.FindGameObjectWithTag("Player");
            playerScript = player.GetComponent <Player>();
            platform     = GetComponentInParent <PlatformJumpThrough>();
        }
		private bool canJumpDown = false;			// Determines if the player is allowed to jump down.

		// Use this for initialization.
		void Start() {
			// Setting up references.
			player = GameObject.FindGameObjectWithTag("Player");
			playerScript = player.GetComponent<Player>();
			platform = GetComponentInParent<PlatformJumpThrough>();
		}
示例#3
0
        private PlatformJumpThrough platform;                   // The platform's main script.

        // Use this for initialization.
        void Start()
        {
            // Setting up references.
            platform = GetComponentInParent <PlatformJumpThrough>();
        }
		private PlatformJumpThrough platform;		// The platform's main script.

		// Use this for initialization.
		void Start() {
			// Setting up references.
			platform = GetComponentInParent<PlatformJumpThrough>();
		}