private PlayerAchievement AddNextAchievement(Player player, AchievementType achievementType) { var newAchievement = new PlayerAchievement(player, achievementType); _playerAchievementRepository.Add(newAchievement); _playerAchievementRepository.SaveChanges(); return newAchievement; }
public PlayerAchievement(Player player) : this(player, AchievementType.AdmitWorker) { }
public PlayerAchievement(Player player, AchievementType achievementType) { Player = player; Type = achievementType; }