示例#1
0
 public HandshakeComponent(MatchScreen screen, ServerWorld world, AOSServer server)
 {
     this.screen = screen;
     this.server = server;
     this.world  = world;
     handshakes  = new Dictionary <NetConnection, Handshake>();
 }
示例#2
0
        public NetPlayerComponent(AOSServer server)
            : base(server)
        {
            netPlayers        = new BiDictionary <NetConnection, NetworkPlayer>();
            stashedClientInfo = new Dictionary <NetConnection, ClientInfo>();
            channel           = server.GetChannel(AOSChannelType.NetInterface);
            snapshotComponent = server.GetComponent <SnapshotNetComponent>();

            channel.AddRemoteEvent("Server_ClientInfo", R_ClientInfo);
        }
        public Handshake(HandshakeComponent component, NetConnection with)
        {
            this.component = component;
            With           = with;

            server         = component.GetServer();
            world          = component.GetWorld();
            TerrainChanges = new HashSet <BlockChange>();

            Start();
        }
        public ServerGame()
            : base(120)
        {
            screens = new Dictionary <string, GameScreen>();

            ConfigSection serverSection = Program.Config.GetSection("Server");

            int maxPlayers = 32;

            if (serverSection == null)
            {
                DashCMD.WriteError("[server.cfg - ServerGame] Section 'Server' is missing!");
            }
            else
            {
                maxPlayers = serverSection.GetInteger("max-players") ?? 32;

                ConfigSection socketSection = serverSection.GetSection("Socket");

                if (socketSection == null)
                {
                    DashCMD.WriteError("[server.cfg - ServerGame] Section 'Socket' is missing!");
                }
                else
                {
                    string ip   = socketSection.GetString("host-ip") ?? "127.0.0.1";
                    int    port = socketSection.GetInteger("host-port") ?? 12123;

                    if (!NetHelper.TryParseIP(ip, out HostIP))
                    {
                        DashCMD.WriteError("[server.cfg - ServerGame] Socket.host-ip is invalid!");
                    }
                }
            }

            if (!AOSServer.Initialize(maxPlayers, new IPEndPoint(HostIP, HostPort)))
            {
                DashCMD.WriteError("Failed to initialize server!");
                DashCMD.StopListening();
                return;
            }

            server = AOSServer.Instance;
            InitializeDebugging();

            AddScreen(new MatchScreen(this));

            SwitchScreen("Match");
        }
        public SnapshotNetComponent(AOSServer server)
            : base(server)
        {
            snapshotSystem     = new SnapshotSystem(server);
            charSnapshotSystem = new CharacterSnapshotSystem(this, snapshotSystem);
            ConnectionStates   = new Dictionary <NetConnection, NetConnectionSnapshotState>();

            objectComponent = server.GetComponent <ObjectNetComponent>();
            objectComponent.OnCreatableInstantiated += ObjectComponent_OnCreatableInstantiated;
            objectComponent.OnCreatableDestroyed    += ObjectComponent_OnCreatableDestroyed;

            DashCMD.AddScreen(new DashCMDScreen("snapshot", "Displays information about the snapshot system.", true,
                                                (screen) =>
            {
                try
                {
                    foreach (KeyValuePair <NetConnection, NetConnectionSnapshotState> pair in ConnectionStates)
                    {
                        SnapshotStats stats = pair.Value.Stats;

                        screen.WriteLine("[{0}]:", pair.Key);
                        screen.WriteLine("Snapshot Round-Trip Time: {0}", pair.Value.RoundTripTime);
                        screen.WriteLine("PacketHeader: {0} bytes", stats.PacketHeader);
                        screen.WriteLine("Acks: {0} bytes", stats.Acks);
                        screen.WriteLine("PlayerData: {0} bytes", stats.PlayerData);
                        screen.WriteLine("TerrainData: {0} bytes", stats.TerrainData);
                        screen.WriteLine("Total: {0} bytes", stats.Total);
                        screen.WriteLine("");
                    }
                }
                catch (Exception) { }
            })
            {
                SleepTime = 30
            });

            DashCMD.SetCVar("sv_tickrate", DEFAULT_TICKRATE);
            DashCMD.SetCVar("sv_await_cl_snap", false);
            DashCMD.SetCVar <ushort>("ag_max_cl_tickrate", 100);
            DashCMD.SetCVar("ag_cl_force_await_snap", false);

            //DashCMD.SetCVar("sv_tickrate", 25);
            //DashCMD.SetCVar("sv_await_cl_snap", true);
            //DashCMD.SetCVar<ushort>("ag_max_cl_tickrate", 30);
            //DashCMD.SetCVar("ag_cl_force_await_snap", true);
        }
示例#6
0
        public AOSServer(NetServerConfig config)
            : base(config)
        {
            if (Instance != null)
            {
                throw new Exception("An AOSServer already exists!");
            }

            Instance    = this;
            components  = new Dictionary <Type, NetComponent>();
            packetHooks = new List <NetPacketHookCallback>();

            // Create each game channel
            foreach (object o in Enum.GetValues(typeof(AOSChannelType)))
            {
                CreateChannel((ushort)o);
            }

            // Add network components
            AddComponent(new ObjectNetComponent(this));
            AddComponent(new SnapshotNetComponent(this));
            AddComponent(new NetPlayerComponent(this));

            foreach (NetComponent component in components.Values)
            {
                component.Initialize();
            }

            // Hook into base events
            OnUserConnected    += AOSServer_OnUserConnected;
            OnUserDisconnected += AOSServer_OnUserDisconnected;

            // Add some diag commands
            DashCMD.AddCommand("list", "Shows a list of all connected players.",
                               (args) =>
            {
                DashCMD.WriteImportant("Players ({0}):", Connections.Count);
                foreach (NetConnection conn in Connections.Values)
                {
                    DashCMD.WriteStandard("  {0}", conn);
                }

                DashCMD.WriteStandard("");
            });
        }
示例#7
0
        /// <summary>
        /// Creates and attempts to start an AOSServer with
        /// the game specific config.
        /// </summary>
        public static bool Initialize(int maxConnections, IPEndPoint endPoint, IPEndPoint receiveEndPoint = null)
        {
            GlobalNetwork.SetupLogging();

            NetServerConfig config = new NetServerConfig();

            config.MaxConnections       = maxConnections;
            config.DontApplyPingControl = true;

            AOSServer server = new AOSServer(config);

            bool success = server.Start(endPoint);

            if (success)
            {
                GlobalNetwork.IsServer    = true;
                GlobalNetwork.IsConnected = true;
            }

            return(success);
        }
示例#8
0
        public ServerWorld()
        {
            players      = new ConcurrentDictionary <NetConnection, ServerMPPlayer>();
            physEntities = new Dictionary <ushort, GameObject>();

            server            = AOSServer.Instance;
            snapshotComponent = server.GetComponent <SnapshotNetComponent>();
            objectComponent   = server.GetComponent <ObjectNetComponent>();
            channel           = server.GetChannel(AOSChannelType.World);

            channel.AddRemoteEvent("Server_SetBlock", R_SetBlock);
            channel.AddRemoteEvent("Server_ThrowGrenade", R_ThrowGrenade);
            channel.AddRemoteEvent("Server_ShootMelon", R_ShootMelon);

            objectComponent.OnCreatableInstantiated   += ObjectComponent_OnCreatableInstantiated;
            objectComponent.OnCreatableDestroyed      += ObjectComponent_OnCreatableDestroyed;
            snapshotComponent.OnWorldSnapshotOutbound += Server_OnWorldSnapshotOutbound;

            InitializeCMD();

            ConfigSection gameSection = Program.Config.GetSection("Game");

            if (gameSection == null)
            {
                DashCMD.WriteError("[server.cfg - ServerWorld] Section 'Game' is missing!");
            }
            else
            {
                string worldFile = gameSection.GetString("world-file");

                if (!string.IsNullOrWhiteSpace(worldFile))
                {
                    LoadFromFile(worldFile);
                }
                else
                {
                    DashCMD.WriteError("[server.cfg - ServerWorld] Game.world-file is missing!");
                }
            }
        }
示例#9
0
 public ObjectNetComponent(AOSServer server)
     : base(server)
 {
     netObjects  = new NetCreatableCollection();
     instPackets = new Dictionary <ushort, NetOutboundPacket>();
 }
示例#10
0
 public NetComponent(AOSServer server)
 {
     this.server = server;
 }