Function() public static method

Gamma function of the specified value.
public static Function ( double x ) : double
x double
return double
示例#1
0
        /// <summary>
        ///   Multinomial Beta function.
        /// </summary>
        ///
        /// <example>
        ///   Please see <see cref="Beta"/>
        /// </example>
        ///
        public static double Multinomial(params double[] x)
        {
            double sum = 0;
            double prd = 1;

            for (int i = 0; i < x.Length; i++)
            {
                sum += x[i];
                prd *= Gamma.Function(x[i]);
            }

            return(prd / Gamma.Function(sum));
        }
示例#2
0
        /// <summary>
        ///   Power series for incomplete beta integral. Use when b*x
        ///   is small and x not too close to 1.
        /// </summary>
        ///
        /// <example>
        ///   Please see <see cref="Beta"/>
        /// </example>
        ///
        public static double PowerSeries(double a, double b, double x)
        {
            double s, t, u, v, n, t1, z, ai;

            ai = 1.0 / a;
            u  = (1.0 - b) * x;
            v  = u / (a + 1.0);
            t1 = v;
            t  = u;
            n  = 2.0;
            s  = 0.0;
            z  = Constants.DoubleEpsilon * ai;
            while (System.Math.Abs(v) > z)
            {
                u  = (n - b) * x / n;
                t *= u;
                v  = t / (a + n);
                s += v;
                n += 1.0;
            }
            s += t1;
            s += ai;

            u = a * System.Math.Log(x);
            if ((a + b) < Gamma.GammaMax && System.Math.Abs(u) < Constants.LogMax)
            {
                t = Gamma.Function(a + b) / (Gamma.Function(a) * Gamma.Function(b));
                s = s * t * System.Math.Pow(x, a);
            }
            else
            {
                t = Gamma.Log(a + b) - Gamma.Log(a) - Gamma.Log(b) + u + System.Math.Log(s);
                if (t < Constants.LogMin)
                {
                    s = 0.0;
                }
                else
                {
                    s = System.Math.Exp(t);
                }
            }
            return(s);
        }
示例#3
0
 /// <summary>
 ///   Returns the extended factorial definition of a real number.
 /// </summary>
 ///
 public static double Factorial(double n)
 {
     return(Gamma.Function(n + 1.0));
 }
示例#4
0
        /// <summary>
        ///   Incomplete (regularized) Beta function Ix(a, b).
        /// </summary>
        ///
        /// <example>
        ///   Please see <see cref="Beta"/>
        /// </example>
        ///
        public static double Incomplete(double a, double b, double x)
        {
            double aa, bb, t, xx, xc, w, y;
            bool   flag;

            if (a <= 0.0)
            {
                throw new ArgumentOutOfRangeException("a", "Lower limit must be greater than zero.");
            }
            if (b <= 0.0)
            {
                throw new ArgumentOutOfRangeException("b", "Upper limit must be greater than zero.");
            }

            if ((x <= 0.0) || (x >= 1.0))
            {
                if (x == 0.0)
                {
                    return(0.0);
                }
                if (x == 1.0)
                {
                    return(1.0);
                }
                throw new ArgumentOutOfRangeException("x", "Value must be between 0 and 1.");
            }

            flag = false;
            if ((b * x) <= 1.0 && x <= 0.95)
            {
                t = PowerSeries(a, b, x);
                return(t);
            }

            w = 1.0 - x;

            if (x > (a / (a + b)))
            {
                flag = true;
                aa   = b;
                bb   = a;
                xc   = x;
                xx   = w;
            }
            else
            {
                aa = a;
                bb = b;
                xc = w;
                xx = x;
            }

            if (flag && (bb * xx) <= 1.0 && xx <= 0.95)
            {
                t = PowerSeries(aa, bb, xx);
                if (t <= Constants.DoubleEpsilon)
                {
                    t = 1.0 - Constants.DoubleEpsilon;
                }
                else
                {
                    t = 1.0 - t;
                }
                return(t);
            }

            y = xx * (aa + bb - 2.0) - (aa - 1.0);
            if (y < 0.0)
            {
                w = Incbcf(aa, bb, xx);
            }
            else
            {
                w = Incbd(aa, bb, xx) / xc;
            }


            y = aa * System.Math.Log(xx);
            t = bb * System.Math.Log(xc);
            if ((aa + bb) < Gamma.GammaMax && System.Math.Abs(y) < Constants.LogMax && System.Math.Abs(t) < Constants.LogMax)
            {
                t  = System.Math.Pow(xc, bb);
                t *= System.Math.Pow(xx, aa);
                t /= aa;
                t *= w;
                t *= Gamma.Function(aa + bb) / (Gamma.Function(aa) * Gamma.Function(bb));
                if (flag)
                {
                    if (t <= Constants.DoubleEpsilon)
                    {
                        t = 1.0 - Constants.DoubleEpsilon;
                    }
                    else
                    {
                        t = 1.0 - t;
                    }
                }
                return(t);
            }

            y += t + Gamma.Log(aa + bb) - Gamma.Log(aa) - Gamma.Log(bb);
            y += System.Math.Log(w / aa);
            if (y < Constants.LogMin)
            {
                t = 0.0;
            }
            else
            {
                t = System.Math.Exp(y);
            }

            if (flag)
            {
                if (t <= Constants.DoubleEpsilon)
                {
                    t = 1.0 - Constants.DoubleEpsilon;
                }
                else
                {
                    t = 1.0 - t;
                }
            }
            return(t);
        }