/// <summary> /// Get list of available joysticks connected to the system. /// </summary> /// /// <returns>Returns list containing information about available joysticks connected to /// the system.</returns> /// public static List <DeviceInfo> GetAvailableDevices() { List <DeviceInfo> devices = new List <DeviceInfo>(); int joyCapsSize = System.Runtime.InteropServices.Marshal.SizeOf(typeof(JoystickAPI.JOYCAPS)); // get number of devices int devicesCount = JoystickAPI.joyGetNumDevs(); // check all devices for (int i = 0; i < devicesCount; i++) { JoystickAPI.JOYCAPS joyCaps = new JoystickAPI.JOYCAPS(); if (JoystickAPI.joyGetDevCapsW(i, joyCaps, joyCapsSize) == JoystickAPI.ResultCode.NoError) { devices.Add(new DeviceInfo(i, joyCaps)); } } return(devices); }