/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { mapManager = new TileMapManagerExtension(this); mapComponent = new TileMapComponent(this, mapManager); Components.Add(mapComponent); fpsComponent = new FPSComponent(this, "Fonts/Segoe"); Components.Add(fpsComponent); Window.AllowUserResizing = true; Window.ClientSizeChanged += new EventHandler <EventArgs>(Window_ClientSizeChanged); preferredWindowedWidth = graphics.PreferredBackBufferWidth; preferredWindowedHeight = graphics.PreferredBackBufferHeight; recognizeHyperDrive(); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { mapManager = new TileMapManagerExtension(this); mapComponent = new TileMapComponent(this, mapManager); Components.Add(mapComponent); fpsComponent = new FPSComponent(this, "Fonts/Segoe"); Components.Add(fpsComponent); Window.AllowUserResizing = true; Window.ClientSizeChanged += new EventHandler<EventArgs>(Window_ClientSizeChanged); preferredWindowedWidth = graphics.PreferredBackBufferWidth; preferredWindowedHeight = graphics.PreferredBackBufferHeight; recognizeHyperDrive(); base.Initialize(); }