public override GameState PerformStateChange() { GameState State = this; switch (RequestedState) { case GameStateID.TrackSelect: State = new TrackSelectState(Host, Host.Tracks, Host.sysFont); break; } return State; }
public override GameState PerformStateChange() { GameState State = this; switch (RequestedState) { case GameStateID.TrackSelect: State = new TrackSelectState(Host, Host.Tracks, Host.sysFont); break; } return(State); }