public GamePage(string launchArguments)
        {
            this.InitializeComponent();

            // Create the game.
            _game = XamlGame <AccelerometerGame> .Create(launchArguments, Window.Current.CoreWindow, this);
        }
示例#2
0
        //-------------------------------------------------------------------------------------
        // Class constructors

        internal BallObject(AccelerometerGame game, Vector2 position, Texture2D texture)
            : base(game, position, texture)
        {
            // Store a strongly typed reference to the game
            _game = game;

            // Set the origin to the middle of the sprite
            Origin = new Vector2(SpriteTexture.Width, SpriteTexture.Height) / 2;
        }