public static void ReInitialize(Level[] levels, SpriteFont f) { levelArray = levels; font = f; if(internalCurrentLevel >= 0) CurrentLevel = levelArray[internalCurrentLevel]; }
public static void Initialize(Level[] levels, SpriteFont f, Dock d, IInputManager man) { Manager = man; levelArray = levels; PreviousState = GameState.MainMenu; State = GameState.MainMenu; font = f; dock = d; }