private void HandleOnMessage(string message)
        {
            Report.GetWebSocketResponse(message);

            long        messageId;
            MessageType messageType;
            ErrorCode   errorCode = AwesomeFormat.ReadHeader(message, out messageType, out messageId);

            switch (messageType)
            {
            case MessageType.partyGetInvitedNotif:
                Lobby.HandleNotification(message, this.InvitedToParty);

                break;

            case MessageType.partyJoinNotif:
                Lobby.HandleNotification(message, this.JoinedParty);

                break;

            case MessageType.partyKickNotif:
                Lobby.HandleNotification(message, this.KickedFromParty);

                break;

            case MessageType.partyLeaveNotif:
                Lobby.HandleNotification(message, this.LeaveFromParty);

                break;

            case MessageType.personalChatNotif:
                Lobby.HandleNotification(message, this.PersonalChatReceived);

                break;

            case MessageType.partyChatNotif:
                Lobby.HandleNotification(message, this.PartyChatReceived);

                break;

            case MessageType.messageNotif:
                Lobby.HandleNotification(message, this.OnNotification);

                break;

            case MessageType.userStatusNotif:
                Lobby.HandleNotification(message, this.FriendsStatusChanged);

                break;

            case MessageType.matchmakingNotif:
                Lobby.HandleNotification(message, this.MatchmakingCompleted);

                break;

            case MessageType.dsNotif:
                Lobby.HandleNotification(message, this.DSUpdated);

                break;

            case MessageType.acceptFriendsNotif:
                Lobby.HandleNotification(message, this.FriendRequestAccepted);

                break;

            case MessageType.requestFriendsNotif:
                Lobby.HandleNotification(message, this.OnIncomingFriendRequest);

                break;

            case MessageType.setReadyConsentNotif:
                Lobby.HandleNotification(message, this.ReadyForMatchConfirmed);

                break;

            case MessageType.rematchmakingNotif:
                Lobby.HandleNotification(message, this.RematchmakingNotif);

                break;

            case MessageType.channelChatNotif:
                Lobby.HandleNotification(message, this.ChannelChatReceived);

                break;

            case MessageType.connectNotif:
                AwesomeFormat.ReadPayload(message, out lobbySessionId);
                break;

            case MessageType.disconnectNotif:
                Lobby.HandleNotification(message, this.Disconnecting);
                break;

            case MessageType.partyDataUpdateNotif:
                Lobby.HandleNotification(message, this.PartyDataUpdateNotif);
                break;

            case MessageType.partyRejectNotif:
                Lobby.HandleNotification(message, this.RejectedPartyInvitation);
                break;

            case MessageType.blockPlayerNotif:
                Lobby.HandleNotification(message, this.PlayerBlockedNotif);
                break;

            case MessageType.unblockPlayerNotif:
                Lobby.HandleNotification(message, this.PlayerUnblockedNotif);
                break;

            default:
                Action <ErrorCode, string> handler;

                if (messageId != -1 && this.responseCallbacks.TryGetValue(messageId, out handler))
                {
                    this.responseCallbacks.Remove(messageId);
                    handler(errorCode, message);
                }

                break;
            }
        }
示例#2
0
        private void HandleMessages(object sender, MessageEventArgs eventArgs)
        {
            Debug.Log("HandleMessage: " + eventArgs.Data.ToString());
            long        messageId;
            MessageType messageType;
            ErrorCode   errorCode = AwesomeFormat.ReadHeader(eventArgs.Data, out messageType, out messageId);

            switch (messageType)
            {
            case MessageType.partyGetInvitedNotif:
                Lobby.HandleNotification(eventArgs.Data, this.InvitedToParty);

                break;

            case MessageType.partyJoinNotif:
                Lobby.HandleNotification(eventArgs.Data, this.JoinedParty);

                break;

            case MessageType.partyKickNotif:
                Lobby.HandleNotification(eventArgs.Data, this.KickedFromParty);

                break;

            case MessageType.personalChatNotif:
                Lobby.HandleNotification(eventArgs.Data, this.PersonalChatReceived);

                break;

            case MessageType.partyChatNotif:
                Lobby.HandleNotification(eventArgs.Data, this.PartyChatReceived);

                break;

            case MessageType.messageNotif:
                Lobby.HandleNotification(eventArgs.Data, this.OnNotification);

                break;

            case MessageType.userStatusNotif:
                Lobby.HandleNotification(eventArgs.Data, this.UserStatusNotification);

                break;

            case MessageType.matchmakingNotif:
                Lobby.HandleNotification(eventArgs.Data, this.MatchmakingNotification);

                break;

            case MessageType.acceptFriendsNotif:
                Lobby.HandleNotification(eventArgs.Data, this.OnFriendRequestAccepted);

                break;

            case MessageType.requestFriendsNotif:
                Lobby.HandleNotification(eventArgs.Data, this.OnIncomingFriendRequest);

                break;

            case MessageType.connectNotif:
                this.Connected = true;

                break;

            default:
                Action <ErrorCode, string> handler;

                if (messageId != -1 && this.responseCallbacks.TryGetValue(messageId, out handler))
                {
                    this.responseCallbacks.Remove(messageId);
                    handler(errorCode, eventArgs.Data);
                }

                break;
            }
        }