static void Main(string[] args) { IRenderer renderer = new ConsoleRenderer(WorldRows, WorldCols); IUserInterface keyboard = new KeyboardInterface(); var gameEngine = new AdvancedEngine(renderer, keyboard, 50); keyboard.OnLeftPressed += (sender, eventInfo) => { gameEngine.MovePlayerRacketLeft(); }; keyboard.OnRightPressed += (sender, eventInfo) => { gameEngine.MovePlayerRacketRight(); }; keyboard.OnActionPressed += (sender, eventInfo) => { gameEngine.ShootPlayerRacket(); }; Initialize(gameEngine); // Start game gameEngine.Run(); }