/// <summary> /// Sets the source of surface information. /// </summary> /// <param name="mappingSource">The source to switch to. Null means return to the live stream if possible.</param> public void SetSpatialMappingSource(SpatialMappingSource mappingSource) { UpdateRendering(false); if (mappingSource == null) { Source = surfaceObserver; } else { Source = mappingSource; } UpdateRendering(DrawVisualMeshes); }
// Called when the GameObject is first created. protected void Awake() { surfaceObserver = gameObject.GetComponent <SpatialMappingObserver>(); Source = surfaceObserver; }