/// <summary> /// Instructs the SurfaceObserver to start updating the SpatialMapping mesh. /// </summary> public void StartObserver() { if (!IsObserverRunning()) { surfaceObserver.StartObserving(); StartTime = Time.time; } }
/// <summary> /// Instructs the SurfaceObserver to start updating the SpatialMapping mesh. /// </summary> public void StartObserver() { #if UNITY_EDITOR // Allow observering if a device is present (Holographic Remoting) if (!UnityEngine.XR.XRDevice.isPresent) { return; } #endif if (!IsObserverRunning()) { surfaceObserver.StartObserving(); StartTime = Time.time; } }