void Awake() { /* TODO: DEVELOPER CODING EXERCISE 3.a */ // 3.a: GetComponent GazeStabilizer and assign it to gazeStabilizer. gazeStabilizer = GetComponent <GazeStabilizer>(); }
void Awake() { /* TODO: DEVELOPER CODING EXERCISE 3.a */ // 3.a: GetComponent GazeStabilizer and assign it to gazeStabilizer. // Based on how GetComponent is used here, I think it uses an implicit 'this' (ie. this gameobject) gazeStabilizer = GetComponent <GazeStabilizer>(); }
void Awake() { gazeStabilizer = GetComponent <GazeStabilizer>(); }