private void Connect() { ClientConfig config = new ClientConfig(ClientRole); config.SetIsAudioEndpoint(IsAudioEndpoint); config.SetLogWriter(logWriter); config.SetServerAddress(ServerAddress); config.SetServerPort(ServerPort); config.SetProfilerEnabled(false); sharingMgr = SharingManager.Create(config); //set up callbacks so that we know when we've connected successfully networkConnection = sharingMgr.GetServerConnection(); networkConnectionAdapter = new NetworkConnectionAdapter(); networkConnectionAdapter.ConnectedCallback += NetworkConnectionAdapter_ConnectedCallback; networkConnection.AddListener((byte)MessageID.StatusOnly, networkConnectionAdapter); }
protected void OnDestroy() { if (discoveryClient != null) { discoveryClient.RemoveListener(discoveryClientAdapter); discoveryClient.Dispose(); discoveryClient = null; if (discoveryClientAdapter != null) { discoveryClientAdapter.Dispose(); discoveryClientAdapter = null; } } if (networkConnection != null) { networkConnection.RemoveListener((byte)MessageID.StatusOnly, networkConnectionAdapter); networkConnection.Dispose(); networkConnection = null; if (networkConnectionAdapter != null) { networkConnectionAdapter.Dispose(); networkConnectionAdapter = null; } } if (sharingMgr != null) { // Force a disconnection so that we can stop and start Unity without connections hanging around sharingMgr.GetPairedConnection().Disconnect(); sharingMgr.GetServerConnection().Disconnect(); // Release the XTools manager so that it cleans up the C++ copy sharingMgr.Dispose(); sharingMgr = null; } // Forces a garbage collection to try to clean up any additional reference to SWIG-wrapped objects GC.Collect(); }