public Character(GameScreen screen, float width, float height) : base(screen, width, height) { PhysicsBody.Body.BodyType = BodyType.Dynamic; PhysicsBody.OnCollision += onCollision; PhysicsBody.OnSeparation += onSeperation; //initialize the particle effect dustKickUpParticle = new ParticleEntity(screen, "Dust"); screen.addObject(dustKickUpParticle); timeTillEndJumpAnim = 0; timeTillEndJumpPrep = 0; }