示例#1
0
        override protected void OnApplyCanvasEffect(Canvas canvas, bool triggeredPowerup)
        {
            if (triggeredPowerup)
            {
                Vector3[] positions = InkAbility.GenerateSplatters(canvas, 5);
                int       index     = 0;
                foreach (Transform child in _abilitySetup._splatterObject.transform)
                {
                    StartCoroutine(InkVisible(child.gameObject));
                    //child.gameObject.SetActive(true);
                    child.localPosition = positions[index];
                    child.Rotate(0, 0, Random.Range(0.0f, 360.0f));


                    float    size          = Random.Range(2.0f, 3.5f);
                    RawImage splatterImage = child.GetComponent <RawImage>();
                    splatterImage.GetComponent <RectTransform>().localScale = size * Vector3.one;
                    splatterImage.CrossFadeAlpha(0.0f, 0.0f, true);

                    //(InkVisible(child.gameObject));

                    index++;
                }

                Invoke("FadeOut", 2);
            }
        }
示例#2
0
 protected override void OnRemoveCarEffect(CarProperties properties, bool triggeredPowerup)
 {
     if (triggeredPowerup)
     {
         InkAbility.ResetCarColor(properties);
     }
 }
示例#3
0
        public static void RouteTag(String abilityTag, CarProperties carProperties, GameObject gameObject, BasePowerUpManager powerupManager, bool didTriggerPowerup, bool isLocalPlayer)
        {
            switch (abilityTag)
            {
            case SandboxInkAbility.TAG:
                Debug.Log("******** SANDBOX INKED! ********");
                SandboxInkAbility sandboxInkAbility = (SandboxInkAbility)gameObject.AddComponent(typeof(SandboxInkAbility));
                sandboxInkAbility.initialise(carProperties, (SandboxInkAbilitySetup)powerupManager.GetAbilitySetup(typeof(SandboxInkAbility)), powerupManager.PlayerCanvas, didTriggerPowerup, isLocalPlayer, (AbilityCallbacks)powerupManager);
                break;

            case InkAbility.TAG:
                Debug.Log("******** INKED! ********");
                InkAbility inkAbility = (InkAbility)gameObject.AddComponent(typeof(InkAbility));
                inkAbility.initialise(carProperties, (InkAbilitySetup)powerupManager.GetAbilitySetup(typeof(InkAbility)), powerupManager.PlayerCanvas, didTriggerPowerup, isLocalPlayer, (AbilityCallbacks)powerupManager);
                break;

            case SpeedAbility.TAG:
                Debug.Log("******** SPEED! ********");
                SpeedAbility speedAbility = (SpeedAbility)gameObject.AddComponent(typeof(SpeedAbility));
                speedAbility.initialise(carProperties, (SpeedAbilitySetup)powerupManager.GetAbilitySetup(typeof(SpeedAbility)), powerupManager.PlayerCanvas, didTriggerPowerup, isLocalPlayer, (AbilityCallbacks)powerupManager);
                break;

            case ShieldAbility.TAG:
                Debug.Log("******** SHIELD! ********");
                ShieldAbility shieldAbility = (ShieldAbility)gameObject.AddComponent(typeof(ShieldAbility));
                shieldAbility.initialise(carProperties, (ShieldAbilitySetup)powerupManager.GetAbilitySetup(typeof(ShieldAbility)), powerupManager.PlayerCanvas, didTriggerPowerup, isLocalPlayer, (AbilityCallbacks)powerupManager);
                break;

            case GrowAbility.TAG:
                Debug.Log("******** GROW! ********");
                GrowAbility growAbility = (GrowAbility)gameObject.AddComponent(typeof(GrowAbility));
                growAbility.initialise(carProperties, (GrowAbilitySetup)powerupManager.GetAbilitySetup(typeof(GrowAbility)), powerupManager.PlayerCanvas, didTriggerPowerup, isLocalPlayer, (AbilityCallbacks)powerupManager);
                break;

            case ShrinkAbility.TAG:
                Debug.Log("******** Shrink! ********");
                ShrinkAbility shrinkAbility = (ShrinkAbility)gameObject.AddComponent(typeof(ShrinkAbility));
                shrinkAbility.initialise(carProperties, (ShrinkAbilitySetup)powerupManager.GetAbilitySetup(typeof(ShrinkAbility)), powerupManager.PlayerCanvas, didTriggerPowerup, isLocalPlayer, (AbilityCallbacks)powerupManager);
                break;
            }
        }