示例#1
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 /// <summary>
 /// Multiplies 2 Euclidean transformations.
 /// This concatenates the two rigid transformations into a single one, first b is applied, then a.
 /// Attention: Multiplication is NOT commutative!
 /// </summary>
 public static __e2t__ Multiply(__e2t__ a, __e2t__ b)
 {
     //a.Rot * b.Rot, a.Trans + a.Rot * b.Trans
     return(new __e2t__(__r2t__.Multiply(a.Rot, b.Rot), a.Trans + a.Rot.TransformDir(b.Trans)));
 }
示例#2
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 public static M2__s3f__ Multiply(M2__s2f__ m, __e2t__ r)
 {
     return(M2__s3f__.Multiply(m, (M2__s3f__)r));
 }
示例#3
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 public static bool ApproxEqual(__e2t__ r0, __e2t__ r1, __ft__ angleTol, __ft__ posTol)
 {
     return(__v2t__.ApproxEqual(r0.Trans, r1.Trans, posTol) && __r2t__.ApproxEqual(r0.Rot, r1.Rot, angleTol));
 }
示例#4
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 public static bool ApproxEqual(__e2t__ r0, __e2t__ r1)
 {
     return(ApproxEqual(r0, r1, Constant <__ft__> .PositiveTinyValue, Constant <__ft__> .PositiveTinyValue));
 }
示例#5
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 /// <summary>
 /// Transforms point p (p.w is presumed 1.0) by the inverse of the rigid transformation r.
 /// </summary>
 public static __v2t__ InvTransformPos(__e2t__ r, __v2t__ p)
 {
     return(r.Rot.InvTransformPos(p - r.Trans));
 }
示例#6
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 /// <summary>
 /// Transforms direction vector v (v.w is presumed 0.0) by the inverse of the rigid transformation r.
 /// Actually, only the rotation is used.
 /// </summary>
 public static __v2t__ InvTransformDir(__e2t__ r, __v2t__ v)
 {
     return(r.Rot.InvTransformDir(v));
 }
示例#7
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 /// <summary>
 /// Transforms point p (p.w is presumed 1.0) by rigid transformation r.
 /// </summary>
 public static __v2t__ TransformPos(__e2t__ r, __v2t__ p)
 {
     return(r.Rot.TransformPos(p) + r.Trans);
 }