示例#1
0
        /// <summary>
        /// Returns the minimal distance between the polygon and the non-
        /// overlapping other supplied polygon. The minimal distance is
        /// always computed as the distance between a line segment and a
        /// point. The indices of the minimal distance configuration are
        /// returned in the out parameter, as the indices of points on the
        /// two polygons, and wether the line segement was on this or the
        /// other polygon. O(n). The returned index of the line segment is
        /// the lower point index (except in case of wraparound).
        /// </summary>
        public static double MinDistanceTo(
            this Polygon2d polygon, Polygon2d polygon1,
            out int pi0, out int pi1, out bool lineOnThis)
        {
            var p0a = polygon.m_pointArray;
            var p1a = polygon1.m_pointArray;
            var p0c = polygon.m_pointCount;
            var p1c = polygon1.m_pointCount;
            var e0a = polygon.GetEdgeArray();
            var e1a = polygon1.GetEdgeArray();
            int i0 = p0a.IndexOfMinY(p0c), i1 = p1a.IndexOfMaxY(p1c);
            V2d p0 = p0a[i0], e0 = e0a[i0], p1 = p1a[i1], e1 = e1a[i1];

            int start0 = i0, start1 = i1;
            var dir = V2d.XAxis;
            var d   = V2d.Distance(p0, p1);

            var bestValue = double.MaxValue;
            int bpi0 = -1, bpi1 = -1;
            var bLineOnThis = true;

            do
            {
                var s0 = Fun.Atan2(e0.Dot90(dir), e0.Dot(dir));
                var s1 = Fun.Atan2(e1.Dot270(dir), e1.Dot180(dir));
                if (s0 <= s1)
                {
                    dir = e0a[i0];
                    int i0n = (i0 + 1) % p0c; var p0n = p0a[i0];
                    var dn   = V2d.Distance(p0n, p1);
                    var dist = DistanceToLine(p1, p0, p0n, d, dn);
                    if (dist < bestValue)
                    {
                        bestValue   = dist;
                        bLineOnThis = true; bpi0 = i0; bpi1 = i1;
                    }
                    i0 = i0n; p0 = p0n; e0 = e0a[i0]; d = dn;
                }
                else
                {
                    dir = e0a[i1].Rot180;
                    int i1n = (i1 + 1) % p1c; var p1n = p1a[i1];
                    var dn   = V2d.Distance(p0, p1n);
                    var dist = DistanceToLine(p0, p1, p1n, d, dn);
                    if (dist < bestValue)
                    {
                        bestValue   = dist;
                        bLineOnThis = false; bpi0 = i0; bpi1 = i1;
                    }
                    i1 = i1n; p1 = p1n; e1 = e1a[i1]; d = dn;
                }
            }while (i0 != start0 || i1 != start1);
            lineOnThis = bLineOnThis; pi0 = bpi0; pi1 = bpi1;
            return(bestValue);
        }
示例#2
0
        private static double DistanceToLine(V2d query, V2d p0, V2d p1, double d0, double d1)
        {
            var p0p1 = p1 - p0;
            var p0q  = query - p0;
            var t    = V2d.Dot(p0q, p0p1);

            if (t <= 0)
            {
                return(d0);
            }
            var denom = p0p1.LengthSquared;

            if (t >= denom)
            {
                return(d1);
            }
            t /= denom;
            return(V2d.Distance(query, p0 + t * p0p1));
        }