示例#1
0
        /// <summary>
        /// Returns the XYZ-coordinates from longitude, latitude and height on a given reference ellipsoid.
        /// </summary>
        public static V3d XyzFromLonLatHeight(V3d lonLatHeight, GeoEllipsoid ellipsoid)
        {
            double lam = Conversion.RadiansFromDegrees(lonLatHeight.X);
            double phi = Conversion.RadiansFromDegrees(lonLatHeight.Y);
            double h   = lonLatHeight.Z;

            double cos_lam = System.Math.Cos(lam);
            double cos_phi = System.Math.Cos(phi);
            double sin_lam = System.Math.Sin(lam);
            double sin_phi = System.Math.Sin(phi);

            // eccentricity square
            double eq = ellipsoid.EQ;

            // radius of the curvature in prime vertical
            double Rv = ellipsoid.A / (1.0 - eq * sin_phi * sin_phi).Sqrt();

            V3d result = new V3d();

            result.X = (Rv + h) * cos_phi * cos_lam;
            result.Y = (Rv + h) * cos_phi * sin_lam;
            result.Z = ((1.0 - eq) * Rv + h) * sin_phi;

            return(result);
        }
示例#2
0
        /// <summary>
        /// Vincenty Inverse Solution of Geodesics on the Ellipsoid (c) Chris Veness 2002-2012
        /// from: Vincenty inverse formula - T Vincenty, "Direct and Inverse Solutions of Geodesics on the
        /// Ellipsoid with application of nested equations", Survey Review, vol XXII no 176, 1975
        /// http://www.ngs.noaa.gov/PUBS_LIB/inverse.pdf
        /// Calculates geodetic distance between two points on the WGS 84
        /// ellipsoid specified by latitude/longitude using  Vincenty
        /// inverse formula for ellipsoids.
        /// </summary>
        public static double DistanceVincenty(
            V2d lonLat0, V2d lonLat1, GeoEllipsoid ellipsoid)
        {
            double a = ellipsoid.A, b = ellipsoid.B, f = ellipsoid.F;
            double L = (lonLat1.X - lonLat0.X) * Constant.RadiansPerDegree;
            double U1 = Math.Atan((1 - f) * Math.Tan(lonLat0.Y * Constant.RadiansPerDegree));
            double U2 = Math.Atan((1 - f) * Math.Tan(lonLat1.Y * Constant.RadiansPerDegree));
            double sinU1 = Math.Sin(U1), cosU1 = Math.Cos(U1);
            double sinU2 = Math.Sin(U2), cosU2 = Math.Cos(U2);
            double lambda = L, lambdaP;
            int    iterLimit = 100;
            double sinSigma, cosSigma, sigma, cosSqAlpha, cos2SigmaM;

            do
            {
                double sinLambda = Math.Sin(lambda), cosLambda = Math.Cos(lambda);
                sinSigma = Math.Sqrt((cosU2 * sinLambda) * (cosU2 * sinLambda) +
                                     (cosU1 * sinU2 - sinU1 * cosU2 * cosLambda)
                                     * (cosU1 * sinU2 - sinU1 * cosU2 * cosLambda));
                if (sinSigma == 0)
                {
                    return(0);                // co-incident points
                }
                cosSigma = sinU1 * sinU2 + cosU1 * cosU2 * cosLambda;
                sigma    = Math.Atan2(sinSigma, cosSigma);
                double sinAlpha = cosU1 * cosU2 * sinLambda / sinSigma;
                cosSqAlpha = 1 - sinAlpha * sinAlpha;
                cos2SigmaM = cosSigma - 2 * sinU1 * sinU2 / cosSqAlpha;
                if (double.IsNaN(cos2SigmaM))
                {
                    cos2SigmaM = 0;                            // equatorial line: cosSqAlpha=0 (§6)
                }
                double C = f / 16 * cosSqAlpha * (4 + f * (4 - 3 * cosSqAlpha));
                lambdaP = lambda;
                lambda  = L + (1 - C) * f * sinAlpha *
                          (sigma + C * sinSigma * (cos2SigmaM + C * cosSigma * (-1 + 2 * cos2SigmaM * cos2SigmaM)));
            }while (Math.Abs(lambda - lambdaP) > 1e-12 && --iterLimit > 0);

            if (iterLimit == 0)
            {
                return(double.NaN);                 // formula failed to converge
            }
            double uSq        = cosSqAlpha * (a * a - b * b) / (b * b);
            double A          = 1 + uSq / 16384 * (4096 + uSq * (-768 + uSq * (320 - 175 * uSq)));
            double B          = uSq / 1024 * (256 + uSq * (-128 + uSq * (74 - 47 * uSq)));
            double deltaSigma = B * sinSigma * (cos2SigmaM + B / 4 * (cosSigma * (-1 + 2 * cos2SigmaM * cos2SigmaM) -
                                                                      B / 6 * cos2SigmaM * (-3 + 4 * sinSigma * sinSigma) * (-3 + 4 * cos2SigmaM * cos2SigmaM)));
            double s = b * A * (sigma - deltaSigma);

            return(s);
        }
示例#3
0
        public static double ComputePerimeter(V2d[] lonLatArray, GeoEllipsoid gel, params int[] indexArray)
        {
            var pc = indexArray.Length;
            var p0 = lonLatArray[indexArray[pc - 1]];
            var d  = 0.0;

            for (int i = 0; i < pc; i++)
            {
                var p1 = lonLatArray[indexArray[i]];
                d += DistanceVincenty(p0, p1, gel);
                p0 = p1;
            }
            return(d);
        }
示例#4
0
        /// <summary>
        /// Vincenty Direct Solution of Geodesics on the Ellipsoid (c) Chris Veness 2005-2012
        /// from: Vincenty direct formula - T Vincenty, "Direct and Inverse Solutions of Geodesics on the
        /// Ellipsoid with application of nested equations", Survey Review, vol XXII no 176, 1975
        /// http://www.ngs.noaa.gov/PUBS_LIB/inverse.pdf
        /// </summary>
        public static V2d DirectionVincenty(V2d lonLat, double brng, double dist, GeoEllipsoid gel,
                                            out double finalBrng)
        {
            double a = gel.A, b = gel.B, f = gel.F;   // WGS-84 ellipsiod
            var    s         = dist;
            var    alpha1    = brng * Constant.RadiansPerDegree;
            var    sinAlpha1 = Math.Sin(alpha1);
            var    cosAlpha1 = Math.Cos(alpha1);

            var    tanU1 = (1 - f) * Math.Tan(lonLat.Y * Constant.RadiansPerDegree);
            double cosU1 = 1 / Math.Sqrt((1 + tanU1 * tanU1)), sinU1 = tanU1 * cosU1;
            var    sigma1     = Math.Atan2(tanU1, cosAlpha1);
            var    sinAlpha   = cosU1 * sinAlpha1;
            var    cosSqAlpha = 1 - sinAlpha * sinAlpha;
            var    uSq        = cosSqAlpha * (a * a - b * b) / (b * b);
            var    A          = 1 + uSq / 16384 * (4096 + uSq * (-768 + uSq * (320 - 175 * uSq)));
            var    B          = uSq / 1024 * (256 + uSq * (-128 + uSq * (74 - 47 * uSq)));

            var    sigma = s / (b * A); var sigmaP = 2 * Constant.Pi;
            double sinSigma = 0, cosSigma = 0, cos2SigmaM = 0;

            while (Math.Abs(sigma - sigmaP) > 1e-12)
            {
                cos2SigmaM = Math.Cos(2 * sigma1 + sigma);
                sinSigma   = Math.Sin(sigma);
                cosSigma   = Math.Cos(sigma);
                var deltaSigma = B * sinSigma * (cos2SigmaM + B / 4 * (cosSigma * (-1 + 2 * cos2SigmaM * cos2SigmaM) -
                                                                       B / 6 * cos2SigmaM * (-3 + 4 * sinSigma * sinSigma) * (-3 + 4 * cos2SigmaM * cos2SigmaM)));
                sigmaP = sigma;
                sigma  = s / (b * A) + deltaSigma;
            }

            var tmp  = sinU1 * sinSigma - cosU1 * cosSigma * cosAlpha1;
            var lat2 = Math.Atan2(sinU1 * cosSigma + cosU1 * sinSigma * cosAlpha1,
                                  (1 - f) * Math.Sqrt(sinAlpha * sinAlpha + tmp * tmp));
            var lambda = Math.Atan2(sinSigma * sinAlpha1, cosU1 * cosSigma - sinU1 * sinSigma * cosAlpha1);
            var C      = f / 16 * cosSqAlpha * (4 + f * (4 - 3 * cosSqAlpha));
            var L      = lambda - (1 - C) * f * sinAlpha *
                         (sigma + C * sinSigma * (cos2SigmaM + C * cosSigma * (-1 + 2 * cos2SigmaM * cos2SigmaM)));
            var lon2 = (lonLat.X * Constant.RadiansPerDegree + L + 3 * Constant.Pi) % (2 * Constant.Pi) - Constant.Pi; // normalise to -180...+180

            var revAz = Math.Atan2(sinAlpha, -tmp);                                                                    // final bearing, if required

            finalBrng = revAz * Constant.DegreesPerRadian;
            return(new V2d(lon2 * Constant.DegreesPerRadian, lat2 * Constant.DegreesPerRadian));
        }
示例#5
0
        /// <summary>
        /// Returns the longitude, latitude and height from XYZ-coords on a given world reference ellipsoid.
        /// </summary>
        /// <param name="xyz">Vector with xyz.</param>
        /// <param name="ellipsoid">GeoEllipsoid from the GeoConsts class.</param>
        /// <returns>Position vector with Lon,Lat,Hei</returns>
        public static V3d LonLatHeightFromXyz(V3d xyz, GeoEllipsoid ellipsoid)
        {
            // this implementation follows the Bowring Method (85).
            // It might be extended to the newer Toms Method (99), but is delivers suitable results.

            double a = ellipsoid.A;
            double b = ellipsoid.B;

            // Distance between x and y.
            double W = (xyz.X * xyz.X + xyz.Y * xyz.Y).Sqrt();

            // apprx phi
            double PHI = System.Math.Atan((xyz.Z * a) / (W * b));

            double eq  = ellipsoid.EQ;
            double e2q = ellipsoid.E2Q;// (eq / (1.0 - eq)).Sqrt();

            double lam = System.Math.Atan(xyz.Y / xyz.X);

            double sinPhi    = (PHI).Sin();
            double sinPhiTo3 = sinPhi * sinPhi * sinPhi;

            double cosPhi    = (PHI).Cos();
            double cosPhiTo3 = cosPhi * cosPhi * cosPhi;

            double phi    = System.Math.Atan((xyz.Z + e2q * b * sinPhiTo3) / (W - eq * a * cosPhiTo3));
            double sinphi = phi.Sin();

            // curvature in the prime vertical
            double Rv = a / (1.0 - eq * sinphi * sinphi).Sqrt();

            double cosphi = phi.Cos();
            double h      = W / cosphi - Rv;

            double lat = Conversion.DegreesFromRadians(phi); // phi * 180 / pi;
            double lon = Conversion.DegreesFromRadians(lam); // lam * 180 / pi;

            return(new V3d(lon, lat, h));
        }
示例#6
0
        /// <summary>
        /// Vincenty Direct Solution of Geodesics on the Ellipsoid (c) Chris Veness 2005-2012
        /// from: Vincenty direct formula - T Vincenty, "Direct and Inverse Solutions of Geodesics on the
        /// Ellipsoid with application of nested equations", Survey Review, vol XXII no 176, 1975
        /// http://www.ngs.noaa.gov/PUBS_LIB/inverse.pdf
        /// </summary>
        public static V2d DirectionVincenty(V2d lonLat, double brng, double dist, GeoEllipsoid gel)
        {
            double finalBrng;

            return(DirectionVincenty(lonLat, brng, dist, gel, out finalBrng));
        }
示例#7
0
        public static V3d GaussKruegerPlaneToEllipsoid(
            V3d rightHeightAlt, GeoEllipsoid ellipsoid, double referenceMeridan
            )
        {
            double a = ellipsoid.A;
            double b = ellipsoid.B;

            double Y = rightHeightAlt.X;
            double X = rightHeightAlt.Y + 5000000;

            double n    = (a - b) / (a + b);
            double nTo2 = n * n;
            double nTo3 = nTo2 * n;
            double nTo4 = nTo3 * n;
            double nTo5 = nTo4 * n;

            double c1 = (a + b) / 2.0 * (1.0 + 1.0 / 4.0 * nTo2 * 1.0 / 64.0 * nTo4);
            double c2 = 3.0 / 2.0 * n - 27.0 / 32.0 * nTo3 - 269.0 / 512.0 * nTo5;
            double c3 = 21.0 / 16.0 * nTo2 - 55.0 / 32 * nTo4;
            double c4 = 151.0 / 96.0 * nTo3 - 417.0 / 128.0 * nTo5;
            double c5 = 1097.0 / 512.0 * nTo4;

            double c0 = X / c1;

            //latitude footprint in radians
            double fPHI = c0 + c2 * (2.0 * c0).Sin() + c3 * (4.0 * c0).Sin() + c4 * (6.0 * c0).Sin() + c5 * (8.0 * c0).Sin();

            //% second nummerical eccentrencity
            double e2q = ellipsoid.E2Q;

            //% auxilary quantity 1
            double cosfPHI = fPHI.Cos();
            double nuTo2   = e2q * cosfPHI * cosfPHI;
            double nuTo4   = nuTo2 * nuTo2;

            //%radius of the curvature in prime vertical
            double N = (a * a) / (b * (1.0 + nuTo2).Sqrt());

            double Nto2 = N * N;
            double Nto3 = Nto2 * N;
            double Nto4 = Nto3 * N;
            double Nto5 = Nto4 * N;
            double Nto6 = Nto5 * N;
            double Nto7 = Nto6 * N;
            double Nto8 = Nto7 * N;

            //% auxilary quantity 2
            double t = fPHI.Tan();

            // t to powers
            double tTo2 = t * t;
            double tTo4 = tTo2 * tTo2;
            double tTo6 = tTo2 * tTo4;

            double Yto2 = Y * Y;
            double Yto3 = Yto2 * Y;
            double Yto4 = Yto3 * Y;
            double Yto5 = Yto4 * Y;
            double Yto6 = Yto5 * Y;
            double Yto7 = Yto6 * Y;
            double Yto8 = Yto7 * Y;


            double p1 = fPHI + (t / (2.0 * Nto2)) * (-1.0 - nuTo2) * Yto2;
            double p2 = (t / (24.0 * Nto4)) * (5.0 + 3.0 * tTo2 + 6.0 * nuTo2 - 6 * tTo2 * nuTo2 - 3.0 * nuTo4 - 9.0 * tTo2 * nuTo4) * Yto4;
            double p3 = (t / (720.0 * Nto6)) * (-61.0 - 90.0 * tTo2 - 45.0 * tTo4 - 107.0 * nuTo2 + 162.0 * tTo2 * nuTo2 + 45.0 * tTo4 * nuTo2) * Yto6;
            double p4 = (t / (40320.0 * Nto8)) * (1385.0 + 3633.0 * tTo2 + 4045 * tTo4 + 1575 * tTo6) * Yto8;

            double phi = p1 + p2 + p3 + p4;

            double l1 = Y / (cosfPHI * N);
            double l2 = ((-1.0 - 2.0 * tTo2 - nuTo2) * Yto3) / (6.0 * Nto3 * cosfPHI);
            double l3 = (5.0 + 28.0 * tTo2 + 24 * tTo4 + 6.0 * nuTo2 + 8.0 * tTo2 * nuTo2) * Yto5 / (120.0 * Nto5 * cosfPHI);
            double l4 = (-61.0 - 662 * tTo2 - 1320 * tTo4 - 720 * tTo6) * Yto7 / (5040.0 * Nto7 * cosfPHI);

            double lam = l1 + l2 + l3 + l4;

            double lat = Conversion.DegreesFromRadians(phi);
            double lon = Conversion.DegreesFromRadians(lam) + referenceMeridan;

            return(new V3d(lon, lat, rightHeightAlt.Z));
        }
示例#8
0
        /// <summary>
        /// Gauss-Krueger projection from a reference ellipsoid datum (Lon/Lat/Height) to local GK-coordinates (in meters).
        /// </summary>
        /// <param name="lonLatHeight">V3d with Lon/Lat/Height.</param>
        /// <param name="ellipsoid"></param>
        /// <param name="zeroMeridian"></param>
        public static V3d GaussKruegerEllipsoidToPlane(
            V3d lonLatHeight, GeoEllipsoid ellipsoid, double zeroMeridian
            )
        {
            double phi = Conversion.RadiansFromDegrees(lonLatHeight.Y);
            double lam = Conversion.RadiansFromDegrees(lonLatHeight.X - zeroMeridian);

            double cosphi = phi.Cos();

            double a = ellipsoid.A;
            double b = ellipsoid.B;
            double n = (a - b) / (a + b);

            //n = (a-b)/(a+b);
            double nTo2 = n * n;
            double nTo3 = nTo2 * n;
            double nTo4 = nTo3 * n;
            double nTo5 = nTo4 * n;

            // arc length approx. polynom coefficients
            double c1 = (a + b) / 2.0 * (1.0 + nTo2 / 4.0 + nTo4 / 64.0);
            double c2 = -(3.0 / 2.0) * n + (9.0 / 16.0) * nTo3 - (3.0 / 32.0) * nTo5;
            double c3 = (15.0 / 16.0) * nTo2 - (15.0 / 32.0) * nTo4;
            double c4 = -(35.0 / 48.0) * nTo3 + (105.0 / 256.0) * nTo5;
            double c5 = (315.0 / 512.0) * nTo4;

            // sine of multiple of phi
            double sin2phi = (2.0 * phi).Sin();
            double sin4phi = (4.0 * phi).Sin();
            double sin6phi = (6.0 * phi).Sin();
            double sin8phi = (8.0 * phi).Sin();

            // arc lenght of the meridan
            double B = c1 * (phi + c2 * sin2phi + c3 * sin4phi + c4 * sin6phi + c5 * sin8phi);

            //% second nummerical eccentrencity
            double e2q = ellipsoid.E2Q;

            // cos(phi) to powers
            double cosphiTo2 = cosphi * cosphi;
            double cosphiTo3 = cosphiTo2 * cosphi;
            double cosphiTo4 = cosphiTo3 * cosphi;
            double cosphiTo5 = cosphiTo4 * cosphi;
            double cosphiTo6 = cosphiTo5 * cosphi;
            double cosphiTo7 = cosphiTo6 * cosphi;
            double cosphiTo8 = cosphiTo7 * cosphi;

            //% auxilary quantity 1
            double nuTo2 = e2q * cosphiTo2;

            //%radius of the curvature in prime vertical
            double N = (a * a) / (b * (1.0 + nuTo2).Sqrt());

            // lambda to powers
            double lamTo2 = lam * lam;
            double lamTo3 = lamTo2 * lam;
            double lamTo4 = lamTo3 * lam;
            double lamTo5 = lamTo4 * lam;
            double lamTo6 = lamTo5 * lam;
            double lamTo7 = lamTo6 * lam;
            double lamTo8 = lamTo7 * lam;

            //% auxilary quantity 2
            double t = phi.Tan();

            // t to powers
            double tTo2 = t * t;
            double tTo4 = tTo2 * tTo2;
            double tTo6 = tTo2 * tTo4;

            // nu^2 to powers
            double nuTo4 = nuTo2 * nuTo2;
            //double nuqTo22 = nuq.Pow(22);

            //% x-coord: breite
            double x1 = t / 2.0 * N * cosphiTo2 * lamTo2;
            double x2 = t / 24.0 * N * cosphiTo4 * (5.0 - tTo2 + 9.0 * nuTo2 + 4.0 * nuTo4) * lamTo4;
            double x3 = t / 720.0 * N * cosphiTo6 * (61.0 - 58.0 * tTo2 + tTo4 + 270.0 * nuTo2 - 330.0 * tTo2 * nuTo4) * lamTo6;
            double x4 = t / 403204.0 * N * cosphiTo8 * (1385.0 - 3111.0 * tTo2 + 543.0 * tTo4 - tTo6) * lamTo8;

            double nX = B + x1 + x2 + x3 + x4;

            nX = nX - 5000000; // <-- im model

            // y-coord: laenge
            double y1 = N * cosphi * lam;
            double y2 = N / 6.0 * cosphiTo3 * (1.0 - tTo2 + nuTo2) * lamTo3;
            double y3 = N / 120.0 * cosphiTo5 * (5.0 - 18.0 * tTo2 + tTo4 + 14 * nuTo2 - 58.0 * tTo2 * nuTo2) * lamTo5;
            double y4 = N / 5040.0 * cosphiTo7 * (61.0 - 479.0 * tTo2 + 179.0 * tTo4 - tTo6) * lamTo7;

            double nY = y1 + y2 + y3 + y4;

            //%nY = nY + 500000+L0/3*1000000; %<-- potsdam datum
            return(new V3d(nY, nX, lonLatHeight.Z)); //<-- Laenge, Breite, Hoehe
        }
 /// <summary>
 /// Vincenty Direct Solution of Geodesics on the Ellipsoid (c) Chris Veness 2005-2012
 /// from: Vincenty direct formula - T Vincenty, "Direct and Inverse Solutions of Geodesics on the
 /// Ellipsoid with application of nested equations", Survey Review, vol XXII no 176, 1975
 /// http://www.ngs.noaa.gov/PUBS_LIB/inverse.pdf
 /// </summary>
 public static V2d DirectionVincenty(V2d lonLat, double brng, double dist, GeoEllipsoid gel)
 => DirectionVincenty(lonLat, brng, dist, gel, out double finalBrng);
示例#10
0
        /// <summary>
        /// Vincenty Inverse Solution of Geodesics on the Ellipsoid (c) Chris Veness 2002-2012
        /// from: Vincenty inverse formula - T Vincenty, "Direct and Inverse Solutions of Geodesics on the
        /// Ellipsoid with application of nested equations", Survey Review, vol XXII no 176, 1975
        /// http://www.ngs.noaa.gov/PUBS_LIB/inverse.pdf
        /// Calculates geodetic distance between two points on the WGS 84
        /// ellipsoid specified by latitude/longitude using  Vincenty
        /// inverse formula for ellipsoids.
        /// </summary>
        public static double DistanceVincenty(
            V2d lonLat0, V2d lonLat1, GeoEllipsoid ellipsoid,
            out double brng0, out double brng1)
        {
            double a = ellipsoid.A, b = ellipsoid.B, f = ellipsoid.F;
            double L = (lonLat1.X - lonLat0.X) * RadiansPerDegree;
            double U1 = Atan((1 - f) * Tan(lonLat0.Y * RadiansPerDegree));
            double U2 = Atan((1 - f) * Tan(lonLat1.Y * RadiansPerDegree));
            double sinU1 = Sin(U1), cosU1 = Cos(U1);
            double sinU2 = Sin(U2), cosU2 = Cos(U2);
            double lambda = L, lambdaP;
            int    iterLimit = 100;
            double sinSigma, cosSigma, sinLambda, cosLambda, sigma, cosSqAlpha, cos2SigmaM;

            do
            {
                sinLambda = Sin(lambda); cosLambda = Cos(lambda);
                sinSigma  = Sqrt((cosU2 * sinLambda) * (cosU2 * sinLambda) +
                                 (cosU1 * sinU2 - sinU1 * cosU2 * cosLambda)
                                 * (cosU1 * sinU2 - sinU1 * cosU2 * cosLambda));
                if (sinSigma == 0)
                {
                    brng0 = double.NaN;
                    brng1 = double.NaN;
                    return(0);  // co-incident points
                }
                cosSigma = sinU1 * sinU2 + cosU1 * cosU2 * cosLambda;
                sigma    = Atan2(sinSigma, cosSigma);
                var sinAlpha = cosU1 * cosU2 * sinLambda / sinSigma;
                cosSqAlpha = 1 - sinAlpha * sinAlpha;
                cos2SigmaM = cosSigma - 2 * sinU1 * sinU2 / cosSqAlpha;
                if (double.IsNaN(cos2SigmaM))
                {
                    cos2SigmaM = 0;                            // equatorial line: cosSqAlpha=0 (§6)
                }
                var C = f / 16 * cosSqAlpha * (4 + f * (4 - 3 * cosSqAlpha));
                lambdaP = lambda;
                lambda  = L + (1 - C) * f * sinAlpha *
                          (sigma + C * sinSigma * (cos2SigmaM + C * cosSigma * (-1 + 2 * cos2SigmaM * cos2SigmaM)));
            }while (Abs(lambda - lambdaP) > 1e-12 && --iterLimit > 0);

            if (iterLimit == 0)
            {
                brng0 = double.NaN;
                brng1 = double.NaN;
                return(double.NaN);  // formula failed to converge
            }
            var uSq        = cosSqAlpha * (a * a - b * b) / (b * b);
            var A          = 1 + uSq / 16384 * (4096 + uSq * (-768 + uSq * (320 - 175 * uSq)));
            var B          = uSq / 1024 * (256 + uSq * (-128 + uSq * (74 - 47 * uSq)));
            var deltaSigma = B * sinSigma * (cos2SigmaM + B / 4 * (cosSigma * (-1 + 2 * cos2SigmaM * cos2SigmaM) -
                                                                   B / 6 * cos2SigmaM * (-3 + 4 * sinSigma * sinSigma) * (-3 + 4 * cos2SigmaM * cos2SigmaM)));
            var s = b * A * (sigma - deltaSigma);

            var fwdAz = Atan2(cosU2 * sinLambda, cosU1 * sinU2 - sinU1 * cosU2 * cosLambda);
            var revAz = Atan2(cosU1 * sinLambda, -sinU1 * cosU2 + cosU1 * sinU2 * cosLambda);

            brng0 = fwdAz * DegreesPerRadian;
            brng1 = revAz * DegreesPerRadian;

            return(s);
        }