public static double ComputeUnscaledFormFactor( this Polygon3d polygon, V3d p, V3d n, double eps = 1e-6) { var vc = polygon.PointCount; V3d[] cpa = new V3d[vc + 1]; var cc = 0; var pb = polygon[0] - p; var hb = V3d.Dot(pb, n); bool hbp = hb > eps, hbn = hb < -eps; if (hb >= -eps) { cpa[cc++] = pb; } var p0 = pb; var h0 = hb; var h0p = hbp; var h0n = hbn; for (int vi = 1; vi < vc; vi++) { var p1 = polygon[vi] - p; var h1 = V3d.Dot(p1, n); bool h1p = h1 > eps, h1n = h1 < -eps; if (h0p && h1n || h0n && h1p) { cpa[cc++] = p0 + (p1 - p0) * (h0 / (h0 - h1)); } if (h1 >= -eps) { cpa[cc++] = p1; } p0 = p1; h0 = h1; h0p = h1p; h0n = h1n; } if (h0p && hbn || h0n && hbp) { cpa[cc++] = p0 + (pb - p0) * (h0 / (h0 - hb)); } var cpr = cpa.Map(cc, v => v.Length); var cv = V3d.Cross(cpa[0], cpa[cc - 1]); double ff = V3d.Dot(n, cv) * Fun.AcosC(V3d.Dot(cpa[0], cpa[cc - 1]) / (cpr[0] * cpr[cc - 1])) / cv.Length; for (int ci = 0; ci < cc - 1; ci++) { cv = V3d.Cross(cpa[ci + 1], cpa[ci]); ff += V3d.Dot(n, cv) * Fun.AcosC(V3d.Dot(cpa[ci + 1], cpa[ci]) / (cpr[ci + 1] * cpr[ci])) / cv.Length; } return(ff); }