//奈河桥的模式
        public void NeheQiaoModeComplete(MsgParam msg, WarServerNpcMgr npcMgr)
        {
            NeHeQiaoNpcMgr mgr = npcMgr as NeHeQiaoNpcMgr;

            if (mgr != null)
            {
                ServerNPC selfBase  = mgr.SelfMilitaryBase;
                ServerNPC enemyBase = mgr.EnemyMilitaryBase;

                WarAnimParam warMsg = msg as WarAnimParam;

                if (warMsg != null && warMsg.described != null)
                {
                    int deadNpcId = warMsg.described.srcEnd.param2;

                    WarMsg_Type enemyRes = WarMsg_Type.Lose;
                    WarMsg_Type selfRes  = WarMsg_Type.Lose;
                    if (deadNpcId == selfBase.UniqueID)
                    {
                        //我方基地死亡
                        enemyRes = WarMsg_Type.Win;
                    }
                    else if (deadNpcId == enemyBase.UniqueID)
                    {
                        //敌方基地死亡
                        selfRes = WarMsg_Type.Win;
                    }

                    ///
                    /// ------ 确实是基地死亡了 -----------
                    ///
                    if (enemyRes != WarMsg_Type.Lose || selfRes != WarMsg_Type.Lose)
                    {
                        WarCampMsg eParam = new WarCampMsg();
                        eParam.SendCamp = CAMP.Enemy;
                        eParam.ReceCamp = CAMP.Enemy;
                        eParam.cmdType  = enemyRes;
                        mgr.SendMessageAsync(CAMP.Enemy, CAMP.Enemy, eParam, false);

                        WarCampMsg sParam = new WarCampMsg();
                        sParam.SendCamp = CAMP.Player;
                        sParam.ReceCamp = CAMP.Player;
                        sParam.cmdType  = selfRes;
                        mgr.SendMessageAsync(CAMP.Player, CAMP.Player, sParam, false);
                    }
                }
            }
        }
示例#2
0
        public bool SendMessageAsync(CAMP sender, CAMP receiver, WarCampMsg param, bool anonymous)
        {
            bool sent = false;

            if (param == null)
            {
                ConsoleEx.DebugLog("We can't send empty message to other.", ConsoleEx.RED);
                return(sent);
            }

            List <ServerNPC> npcList = null;

            if (campNicDic.TryGetValue(receiver, out npcList))
            {
                int count = npcList.Count;
                if (count > 0)
                {
                    for (int i = 0; i < count; ++i)
                    {
                        ServerNPC npc = npcList[i];
                        AsyncSheduleTask(npc, param);
                    }
                    sent = true;
                }
                else
                {
                    sent = false;
                    ConsoleEx.DebugLog("NPC doesn't instanciate yet.", ConsoleEx.YELLOW);
                }
            }
            else
            {
                sent = false;
                ConsoleEx.DebugLog("NPC doesn't instanciate yet.", ConsoleEx.YELLOW);
            }

            triMgr.Watching(param);

            return(sent);
        }
示例#3
0
        public bool sendMessage(CAMP sender, CAMP receiver, WarCampMsg param, bool anonymous)
        {
            throw new NotSupportedException();

            /*
             * 所有的消息,都基于异步,不再支持同步方法
             *
             * bool sent = false;
             * if(param == null) {
             *      ConsoleEx.DebugLog("We can't send empty message to other.", ConsoleEx.RED);
             *      return sent;
             * }
             *
             * List<ServerNPC> npcList = null;
             *
             * if(campNicDic.TryGetValue(receiver, out npcList)) {
             *      int count = npcList.Count;
             *      if(count > 0) {
             *              for(int i = 0; i < count; ++ i) {
             *                      ServerNPC npc = npcList[i];
             *                      npc.OnHandleMessage(param);
             *              }
             *              sent = true;
             *      } else {
             *              sent = false;
             *              ConsoleEx.DebugLog("NPC doesn't instanciate yet. Receive Camp = " + receiver.ToString(), ConsoleEx.YELLOW);
             *      }
             * } else {
             *      sent = false;
             *      ConsoleEx.DebugLog("NPC doesn't instanciate yet. Receive Camp = " + receiver.ToString(), ConsoleEx.YELLOW);
             * }
             *
             * triMgr.Watching(param);
             *
             * return sent;
             */
        }