示例#1
0
        /// <summary>
        /// 释放技能效果
        /// </summary>
        /// <param name="src">效果发起者</param>
        /// <param name="skTarget">技能选择的目标</param>
        /// <param name="target">技能先选择目标后,再次Effect选择后的目标</param>
        /// <param name="skDirectHurt">是否是技能的直接伤害</param>
        /// <param name="container">所有数据展现的容器,本次Effect施法的效果会依次加入</param>
        public void Cast(ServerNPC src, IEnumerable <ServerNPC> skTarget, IEnumerable <ServerNPC> target, bool skDirectHurt, List <MsgParam> container)
        {
            InjuryOp cal = OpMgr.getImplement <InjuryOp>(EffectOp.Injury);

                        #if DEBUG
            Utils.Assert(src == null, "Treat Effect can't find attacker.");
                        #endif

            List <ServerNPC> effTarget = target.ToList();
            int count = effTarget.Count;
            if (count > 0)
            {
                for (int i = 0; i < count; ++i)
                {
                    WarTarAnimParam param = new WarTarAnimParam();

                    ServerNPC     tar = effTarget[i];
                    Treat         dmg = cal.toTargetTreat(src.data, tar.data, cfg);
                    SelfDescribed des = new SelfDescribed()
                    {
                        src       = src.UniqueID,
                        target    = tar.UniqueID,
                        act       = Verb.Recover,
                        srcEnd    = null,
                        targetEnd = new EndResult()
                        {
                            param1 = (int)dmg.treatValue,
                            param2 = dmg.isCritical ? 1 : 0,
                            param3 = (int)dmg.treatType,
                        },
                    };

                    param.OP        = EffectOp.Treat;
                    param.described = des;

                    container.Add(param);
                }
            }
        }