示例#1
0
        // 后减
        public void castDecSkill(float rate, int angryCost = 0)
        {
            BT_Logical     war      = owner._war;
            BT_MonsterTeam selfTeam = owner.ownerTeam;

            if (angryCost > 0)   // 扣怒气...
            {
                selfTeam.costAngry(angryCost);
            }

            // 减血
            CMsgSkillRecovery msg = new CMsgSkillRecovery(this);

            msg.startAtt = owner.curAtt;

            war.addMsgToRecorder(msg);
            float finalAtt = owner.curAtt * (1 - rate * Consts.oneHundred);

            if (finalAtt < 1)
            {
                finalAtt = 1;
            }
            // 减血
            owner.setCurAtt(finalAtt);

            msg.finalAtt = MathHelper.MidpointRounding(finalAtt);
            msg.suffer   = owner.pveId;
        }
示例#2
0
        // 先增后减
        private void castIncDecSkill(float rate, int num, int angryCost = 0)
        {
            BT_Logical     war      = owner._war;
            BT_MonsterTeam selfTeam = owner.ownerTeam;

            if (angryCost > 0)   // 扣怒气...
            {
                selfTeam.costAngry(angryCost);
            }

            short bufType  = CMsgHeader.BUFF_DEBUFF_REDUCE_HP;
            int   bufRound = 2;

            // 加血
            CMsgSkillRecovery msg = new CMsgSkillRecovery(this);

            msg.startAtt = owner.curAtt;

            war.addMsgToRecorder(msg);

            BT_BuffOrDebuff buf = new BT_BuffOrDebuff()
            {
                type  = bufType,
                round = bufRound,
                skill = this,
            };

            owner.addBuffOrDebuff(buf);

            float finalAtt = owner.curAtt * (1 + rate * Consts.oneHundred);

            owner.setCurAtt(finalAtt);

            msg.curAngry = selfTeam.curAngry;
            msg.finalAtt = MathHelper.MidpointRounding(finalAtt);
            msg.suffer   = owner.pveId;
        }