示例#1
0
        private void Add_Employer_Load(object sender, EventArgs e)
        {
            //uC11.Visible = false;
            _obj = this;
            PnlContainer.Controls.Clear();
            UC1 un = new UC1();

            un.Dock = DockStyle.Fill;
            PnlContainer.Controls.Add(un);
            timer1.Enabled = true;
        }
示例#2
0
文件: UC2.cs 项目: drhankez/ATLASSPA
        private void BunifuButton4_Click(object sender, EventArgs e)
        {
            bunifuTransition11.HideSync(Add_Employer.Instance.PnlContainer);

            if (!Add_Employer.Instance.PnlContainer.Controls.ContainsKey("UC1"))
            {
                UC1 un1 = new UC1();
                un1.Dock = DockStyle.Fill;
                Add_Employer.Instance.PnlContainer.Controls.Clear();
                // Add_Employer.Instance.PnlContainer.Visible = false;

                Add_Employer.Instance.PnlContainer.Controls.Add(un1);
                bunifuTransition11.ShowSync(Add_Employer.Instance.PnlContainer);
            }
        }
示例#3
0
        /*public void  showpanel(Control control)
         * {
         *  //Content.Controls.clear();
         *  control.Dock = DockStyle.Fill;
         *  control.BringToFront();
         *  control.Focus();
         *  //conttent.Controls.add(control)
         * }*/

        /*private void BunifuButton1_Click(object sender, EventArgs e)
         * {
         *  //UC1 UN = new UC1();
         *  UC1 un = new UC1();
         *  un.Dock = DockStyle.Fill;
         *  PnlContainer.Controls.Add(un);
         *  bunifuTransition1.Show(PnlContainer);
         * }*/

        private void BunifuButton2_Click(object sender, EventArgs e)
        {
            UC1 un = new UC1();

            un.Dock = DockStyle.Fill;
            //Add_Employer.Ins


            /*
             *
             * UN.Visible = true;
             * UN.BringToFront();*/

            PnlContainer.Controls.Add(un);
            bunifuTransition1.HideSync(PnlContainer);
        }