示例#1
0
        public void ApplyTerrainTypeSettings(TerrainTypeSettings typeSettings)
        {
            TerrainTypeSettings.TypeSettings theSettings = typeSettings.GetSettings(type);

            Renderer nodeRenderer = GetComponent <Renderer> ();

            nodeRenderer.material = theSettings.material;

            moveCost = theSettings.moveCost;

            EditorUtility.SetDirty(this);
        }