public static void DressInstance(GenericWeapon weapon, GenericWeaponWrapper wrap) { GenericWeapon.SetWeaponProperties(weapon, wrap.subtype); }
public Dagger() : base() { GenericWeapon.SetWeaponProperties(this, EquipmentSubtype.SIMPLE_DAGGER); }
public Handaxe() : base() { GenericWeapon.SetWeaponProperties(this, EquipmentSubtype.SIMPLE_HANDAXE); }
public Unarmed() : base() { GenericWeapon.SetWeaponProperties(this, EquipmentSubtype.SIMPLE_FIST); }
public Longsword() : base() { GenericWeapon.SetWeaponProperties(this, EquipmentSubtype.MARTIAL_LONGSWORD); }
public Club() : base() { GenericWeapon.SetWeaponProperties(this, EquipmentSubtype.SIMPLE_CLUB); }