/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// </summary> protected override void Initialize() { // Initialize window GraphicsInitialization(); this.map = new Map(this); pathfinder = new Pathfinder(map); Stack<Vector2> path = pathfinder.FindPath(new Point(0, 0), map, new Point(12, 26)); foreach (Vector2 point in path) { System.Diagnostics.Debug.WriteLine(point); } zombie = new DrawableObject(this, Vector2.Zero); zombie.Path = path; base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// </summary> protected override void Initialize() { // Initialize window GraphicsInitialization(); this.map = new Map(this); pathfinder = new Pathfinder(map); Stack <Vector2> path = pathfinder.FindPath(new Point(0, 0), map, new Point(12, 26)); foreach (Vector2 point in path) { System.Diagnostics.Debug.WriteLine(point); } zombie = new DrawableObject(this, Vector2.Zero); zombie.Path = path; base.Initialize(); }