protected override void Initialize() { _spriteBatch = new SpriteBatch(GraphicsDevice); Services.AddService(typeof(SpriteBatch), _spriteBatch); _map = new Map(7, 7, 50, this); _aStar = new AStarPathFinder(_map); Components.Add(_map); base.Initialize(); }
protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) Exit(); var keyboardState = Keyboard.GetState(); if(keyboardState.IsKeyDown(Keys.P) && _previousKeyboardState.IsKeyDown(Keys.P) == false) { _aStar.CalculatePath(); } if (keyboardState.IsKeyDown(Keys.R) && _previousKeyboardState.IsKeyDown(Keys.R) == false) { _map.Reset(); _aStar = new AStarPathFinder(_map); } _previousKeyboardState = keyboardState; base.Update(gameTime); }