示例#1
0
        public static void Initialize(Engine engine)
        {
            bear = new Enemy("bear", 70, 40, LevelUpModifiers)
            {
                Stats =
                {
                    MaxHp = 200f,
                    Speed = 100f,
                    Attack = 120f,
                    XpReward = 30,
                    XpForNextLevel = 60,
                    AttackSpeed = 1.3f
                },
                RangeRadius = 1000f,
                Scale = new Vector2(1.5f, 1.5f)
            };

            wolf = new Enemy("wolf", 50, 20, LevelUpModifiers)
            {
                Stats =
                {
                    MaxHp = 100f,
                    Speed = 150f,
                    Attack = 100f,
                    XpReward = 20,
                    XpForNextLevel = 60,
                    AttackSpeed = 0.66f
                },
                RangeRadius = 1000f,
                Scale = new Vector2(1.75f, 1.75f)
            };

            rhyno = new Enemy("rhyno", 60, 30, LevelUpModifiers)
            {
                Stats =
                {
                    MaxHp = 300f,
                    Speed = 100f,
                    Attack = 140f,
                    XpReward = 30,
                    XpForNextLevel = 60,
                    AttackSpeed = 1f
                },
                RangeRadius = 1000f,
                Scale = new Vector2(2.5f, 2.5f)
            };

            AddAnimations(engine);
        }
示例#2
0
文件: Enemy.cs 项目: luxkun/ggj2016
 public override GameObject Clone()
 {
     var go = new Enemy(Name, (int) Width, (int) Height, Stats.LevelUpModifiers);
     if (Animations != null)
     {
         go.Animations = new Dictionary<string, Animation>();
         foreach (var animKey in Animations.Keys)
         {
             go.Animations[animKey] = Animations[animKey].Clone();
             go.Animations[animKey].Owner = go;
         }
     }
     go.RangeRadius = RangeRadius;
     go.Stats = Stats.Clone();
     go.Stats.Owner = go;
     return go;
 }