private PortalManager mPortalManager = null; //for making, linking portals // Use this for initialization private void Start() { // Get Portal Manager ref mPortalManager = GetComponentInParent <PortalManager>(); Debug.Assert(mPortalManager != null); // Grab all the mesh renderers in cursor, hide them meshRenderers = this.gameObject.GetComponentsInChildren <MeshRenderer>(); foreach (MeshRenderer mesh in meshRenderers) { mesh.enabled = false; } // Start rotation at 0 rotation = 0.0f; }
// Use for instantiation void Awake() { portalManager = GameObject.Find("PortalManager").GetComponent <PortalManager>(); Debug.Assert(portalManager != null); Debug.Assert(button != null); }