示例#1
0
        public static NavMeshOcTree Create(GameObject[] gameObjects, bool containChilds, float angle, int maxDepth, bool forceSetDepth)
        {
            Vector3 max     = new Vector3(-Mathf.Infinity, -Mathf.Infinity, -Mathf.Infinity);
            Vector3 min     = new Vector3(Mathf.Infinity, Mathf.Infinity, Mathf.Infinity);
            float   maxArea = 0;

            List <NavMeshTriangle> triangles = new List <NavMeshTriangle>();

            for (int i = 0; i < gameObjects.Length; i++)
            {
                if (!gameObjects[i].activeSelf)
                {
                    continue;
                }
                FindTriangle(gameObjects[i].transform, triangles, angle, ref max, ref min, ref maxArea);
                if (containChilds)
                {
                    FindTriangleInChild(gameObjects[i].transform, triangles, angle, ref max, ref min, ref maxArea);
                }
            }

            Vector3 size = max - min;

            if (size.x <= 0)
            {
                size.x = 0.1f;
            }
            if (size.y <= 0)
            {
                size.y = 0.1f;
            }
            if (size.z <= 0)
            {
                size.z = 0.1f;
            }

            Vector3       center = min + size * 0.5f;
            NavMeshOcTree ocTree = new NavMeshOcTree(center, size * 1.1f, 7);

            for (int i = 0; i < triangles.Count; i++)
            {
                triangles[i].SetMaxDepth(maxDepth, maxArea, forceSetDepth);

                ocTree.Add(triangles[i]);
            }

            return(ocTree);
        }
示例#2
0
        public static bool Save(NavMeshOcTree tree, string path)
        {
            try
            {
                BinaryFormatter bf = new BinaryFormatter();
                FileStream      fs = new FileStream(path, FileMode.Create, FileAccess.Write);
                bf.Serialize(fs, tree);

                fs.Close();
                return(true);
            }
            catch (System.Exception e)
            {
                Debug.LogException(e);
                return(false);
            }
        }
示例#3
0
        public static NavMeshOcTree Load(string path)
        {
            try
            {
                BinaryFormatter bf   = new BinaryFormatter();
                FileStream      fs   = new FileStream(path, FileMode.Open, FileAccess.Read);
                NavMeshOcTree   tree = bf.Deserialize(fs) as NavMeshOcTree;

                fs.Close();

                return(tree);
            }
            catch (System.Exception e)
            {
                Debug.LogException(e);
                return(null);
            }
        }