/// <summary> /// 刷新战争迷雾纹理,成功则返回true /// </summary> /// <returns></returns> public bool RefreshFOWTexture() { lock (m_Lock) { return(m_MaskTexture.RefreshTexture()); } }
/// <summary> /// 刷新战争迷雾纹理,成功则返回true,失败则意味着不需要更新 /// </summary> /// <returns></returns> public bool RefreshFOWTexture() { // lock (m_Lock) // { return(m_MaskTexture.RefreshTexture()); // } }