示例#1
0
 public StateEnumerator(SimpleAnimation owner)
 {
     m_Owner = owner;
     m_Impl  = m_Owner.m_Playable.GetStates().GetEnumerator();
     Reset();
 }
示例#2
0
 public StateImpl(SimpleAnimationPlayable.IState handle, SimpleAnimation component)
 {
     m_StateHandle = handle;
     m_Component   = component;
 }
示例#3
0
 public StateEnumerable(SimpleAnimation owner)
 {
     m_Owner = owner;
 }