public void Enter(Console console, string filepath) { var Width = console.Width; var Height = console.Height; if (File.Exists(filepath)) { try { var sprite = ASECIILoader.DeserializeObject <SpriteModel>(File.ReadAllText(filepath)); if (sprite.filepath != filepath) { sprite.filepath = filepath; File.WriteAllText($"{filepath}", ASECIILoader.SerializeObject(sprite)); } sprite.OnLoad(); Game.Instance.Screen = new EditorMain(Width, Height, sprite); Program.SaveState(new EditorState(filepath)); } catch { throw; } } else { var model = new SpriteModel(Width, Height) { filepath = filepath }; model.sprite.layers.Add(new Layer()); File.WriteAllText(filepath, ASECIILoader.SerializeObject(model)); console.Children.Add(new EditorMain(Width, Height, model)); } }
public void AddRecentFile(string s) { recentFiles.Add(s); File.WriteAllText(RECENTFILES, ASECIILoader.SerializeObject(recentFiles)); }