private void ProcessCell(ref byte[] chunkData, bool compressed) { BuildWidthHeight(ref chunkData); if (compressed) { raw_cel_compressed = chunkData; int count = width_in_pixels * height_in_pixels * (color_depth / 8); raw_data = Read.DecompressImageBytes(raw_cel_compressed, count); } else { raw_data = Read.BYTEARRAY(ref chunkData, width_in_pixels * height_in_pixels); } BuildColor32Direct(); }