private void DrawMapTransition() { if (setBg) { EngineFunctions.SetBackgroundColor(Map.CurLevelInfo.Key); setBg = false; } endLevelParticles.UpdateParticles(); if (endLevelParticles.NoParticles) { setBg = true; m.ChangeMap(); levelTransition = false; RoomsExplored = 1; player.location = new EngineFunctions.COORD(1, 1); } }