示例#1
0
        /// <summary>
        ///   Construct instance with pending buffer
        /// </summary>
        /// <param name="pending"> Pending buffer to use </param>
        /// &gt;
        public DeflaterEngine(DeflaterPending pending)
        {
            this.pending = pending;
            huffman      = new DeflaterHuffman(pending);
            adler        = new Adler32();

            window = new byte[2 * WSIZE];
            head   = new short[HASH_SIZE];
            prev   = new short[WSIZE];

            // We start at index 1, to avoid an implementation deficiency, that
            // we cannot build a repeat pattern at index 0.
            blockStart = strstart = 1;
        }
示例#2
0
        /// <summary>
        ///   Creates a new deflater with given compression level.
        /// </summary>
        /// <param name="level"> the compression level, a value between NO_COMPRESSION and BEST_COMPRESSION. </param>
        /// <param name="noZlibHeaderOrFooter"> true, if we should suppress the Zlib/RFC1950 header at the beginning and the adler checksum at the end of the output. This is useful for the GZIP/PKZIP formats. </param>
        /// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
        public Deflater(int level, bool noZlibHeaderOrFooter)
        {
            if (level == DEFAULT_COMPRESSION)
            {
                level = 6;
            }
            else if (level < NO_COMPRESSION || level > BEST_COMPRESSION)
            {
                throw new ArgumentOutOfRangeException("level");
            }

            pending = new DeflaterPending();
            engine  = new DeflaterEngine(pending);
            this.noZlibHeaderOrFooter = noZlibHeaderOrFooter;
            SetStrategy(DeflateStrategy.Default);
            SetLevel(level);
            Reset();
        }
示例#3
0
        /// <summary>
        ///   Construct instance with pending buffer
        /// </summary>
        /// <param name="pending"> Pending buffer to use </param>
        /// &gt;
        public DeflaterEngine(DeflaterPending pending)
        {
            this.pending = pending;
            huffman = new DeflaterHuffman(pending);
            adler = new Adler32();

            window = new byte[2*WSIZE];
            head = new short[HASH_SIZE];
            prev = new short[WSIZE];

            // We start at index 1, to avoid an implementation deficiency, that
            // we cannot build a repeat pattern at index 0.
            blockStart = strstart = 1;
        }
        /// <summary>
        ///   Construct instance with pending buffer
        /// </summary>
        /// <param name="pending"> Pending buffer to use </param>
        public DeflaterHuffman(DeflaterPending pending)
        {
            this.pending = pending;

            literalTree = new Tree(this, LITERAL_NUM, 257, 15);
            distTree = new Tree(this, DIST_NUM, 1, 15);
            blTree = new Tree(this, BITLEN_NUM, 4, 7);

            d_buf = new short[BUFSIZE];
            l_buf = new byte[BUFSIZE];
        }
示例#5
0
        /// <summary>
        ///   Creates a new deflater with given compression level.
        /// </summary>
        /// <param name="level"> the compression level, a value between NO_COMPRESSION and BEST_COMPRESSION. </param>
        /// <param name="noZlibHeaderOrFooter"> true, if we should suppress the Zlib/RFC1950 header at the beginning and the adler checksum at the end of the output. This is useful for the GZIP/PKZIP formats. </param>
        /// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
        public Deflater(int level, bool noZlibHeaderOrFooter)
        {
            if (level == DEFAULT_COMPRESSION)
            {
                level = 6;
            }
            else if (level < NO_COMPRESSION || level > BEST_COMPRESSION)
            {
                throw new ArgumentOutOfRangeException("level");
            }

            pending = new DeflaterPending();
            engine = new DeflaterEngine(pending);
            this.noZlibHeaderOrFooter = noZlibHeaderOrFooter;
            SetStrategy(DeflateStrategy.Default);
            SetLevel(level);
            Reset();
        }