//初始化 public void Start() { chSkillMgr = GetComponent <CharacterSkillManager>(); chStatus = GetComponent <CharacterStatus>(); chAnim = GetComponent <CharacterAnimation>(); }
public void Start() { base.Start(); chAnim = GetComponent <CharacterAnimation>(); }
public void Start() { ch = GetComponent <CharacterController>(); chAnimation = GetComponent <CharacterAnimation>(); }
void Start() { motor = GetComponent <CharacterMotor>(); chSystem = GetComponent <CharacterSkillSystem>(); chAnimation = GetComponent <CharacterAnimation>(); }
public void Start() { anim = GetComponent <Animator>(); chAnim = transform.parent.GetComponent <CharacterAnimation>(); chSkillSys = transform.parent.GetComponent <CharacterSkillSystem>(); }