public void OnFire(string buttonName)
        {
            switch (buttonName)
            {
            case "Skill1":
                chSkillSys.AttackUseSkill(11);
                break;

            case "Skill2":
                chSkillSys.AttackUseSkill(12);
                break;
            }
        }
        private void OnSkillButtonDown(string arg0)
        {
            int id = 0;

            switch (arg0)
            {
            //case "BaseButton":
            //    id = 1001;
            //    ///Attack1();
            //    break;
            case "SkillButton01":
                id = 1002;
                //Attack2();
                break;

            case "SkillButton02":
                id = 1003;
                //Attack3();
                break;
            }
            skillSystem.AttackUseSkill(id);
        }