public static void LoadWindow() { if (Instance != null) { Instance.Show(); Instance.Focus(); return; } ClearPrevoiusURL(); if (!PreferencesItems.IsDockableWindowStyle) { Instance = GetWindow <APlusWindow>(true, TITLE, true); Instance.InitWebView(GUIClip.Unclip(new Rect(0, 0, Instance.position.x, Instance.position.y))); } else { Type[] desiredDockNextTo = new Type[] { typeof(SceneView) }; Instance = EditorWindow.GetWindow <APlusWindow>(TITLE, desiredDockNextTo); Instance.SetMinMaxSizes(); Instance.Show(); } Instance.InDockableWindowStyle = PreferencesItems.IsDockableWindowStyle; Instance.Show(); Instance.Focus(); }
public void Destroy() { if (webview != null) { webview.OnDestory(); } Instance = null; }
private void Rebinding() { if (Instance == null) { Instance = this; if (AssetNotification.webCommunicationService != null) { AssetNotification.webCommunicationService.Init(this.webview); } } }
public void OnEnable() { // re-binding the webview Instance // if (Instance == null) { Instance = this; AssetNotification.webCommunicationService.Init(this.webview); } SetMinMaxSizes(); }
public void InitWebView(Rect webviewRect) { if (webview == null) { this.webview = ScriptableObject.CreateInstance <Webview>(); this.webview.hideFlags = HideFlags.HideAndDontSave; } this.webview.InitWebView(Webview.GetView(this), webviewRect, false); AssetNotification.webCommunicationService.Init(this.webview); docked = GetDocked(this); SetMinMaxSizes(); LoadEditor(); SetFocus(true); Instance = this; }
public static void FindTerrains() { if (APlusWindow.Instance == null) { EditorUtility.DisplayDialog("Error", "Please start Assets Explorer first.", "Ok"); return; } var gos = Resources.FindObjectsOfTypeAll <GameObject>().Where(IsTerrainObject).ToArray(); var ids = new HashSet <string>(); foreach (var go in gos) { var terrain = go.GetComponent <Terrain>(); #pragma warning disable var splatPrototypes = terrain.terrainData.splatPrototypes; #pragma warning restore for (var i = 0; i < splatPrototypes.Length; i++) { var tex = splatPrototypes[i].texture; if (tex != null) { var path = AssetDatabase.GetAssetPath(tex); ids.Add(AssetDatabase.AssetPathToGUID(path)); } } } if (ids.Count() > 0) { APlusWindow.LoadWindow(); AssetNotification.webCommunicationService.SetCurrentURL(string.Format("res/{0}", "textures"), string.Format("Id:{0}", string.Join("|", ids.ToArray()))); } else { EditorUtility.DisplayDialog("Not Results Found", "No terrain textures in current secne", "Ok"); } }
private void RefreshCache(string msg, object callback) { APlusWindow.RefreshCache(); }
private void TriggerBuild(string args, object callback) { APlusWindow.FindUnusedAssets(); }