private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
 {
     CurrentCiv = comboBox1.SelectedItem as Civilization;
 }
        private void InitializeCivs()
        {
            Civilization civ = new Civilization(CivilizationNames.Britons);

            civ.ShepherdGatheringRateMod = 1.25;
            Civilizations.Add(civ);
            CurrentCiv = civ;

            civ = new Civilization(CivilizationNames.Byzantines);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Celts);
            civ.LumberjackGatheringRateMod = 1.15;
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Chinese);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Franks);
            civ.ForagerGatheringRateMod = 1.15;
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Goths);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Japanese);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Mongols);
            civ.HunterGatheringRateMod = 1.4;
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Persians);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Saracens);
            Civilizations.Add(civ);

            civ             = new Civilization(CivilizationNames.Teutons);
            civ.FarmCostMod = 0.6;
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Turks);
            civ.GoldMinerGatheringRateMod = 1.2;
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Vikings);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Aztecs);
            civ.RelicIncomeMod      = 1.2;
            civ.VillagerCapacityMod = 3;
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Huns);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Koreans);
            civ.StoneMinerGatheringRateMod = 1.2;
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Mayans);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Spanish);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Incas);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Indians);
            civ.FishermanGatheringRateMod = 1.1;
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Italians);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Magyars);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Slavs);

            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Berbers);
            civ.VillagerSpeedMod = 1.1;
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Ethiopians);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Malians);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Portuguese);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Burmese);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Khmer);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Malay);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Vietnamese);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Bulgarians);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Cumans);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Lithuanians);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Tatars);
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Burgundians);
            civ.RelicFoodIncomeMod = 1;
            Civilizations.Add(civ);

            civ = new Civilization(CivilizationNames.Sicilians);
            Civilizations.Add(civ);
        }