static VertexPositionTexture() { VertexElement[] elements = new VertexElement[] { new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0), }; VertexDeclaration d = new VertexDeclaration(20, elements); VertexDeclaration = d; }
public VertexDeclaration(int vertexStride, VertexElement[] elements) { this.elements = elements; this.vertexStride = vertexStride; }
public VertexDeclaration(VertexElement[] elements) { this.elements = elements; throw new NotImplementedException("calculation of VertexStride not implemented"); }