示例#1
0
 static int SetRoot(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         ANFramework.BaseUIObject obj  = (ANFramework.BaseUIObject)ToLua.CheckObject <ANFramework.BaseUIObject>(L, 1);
         UnityEngine.GameObject   arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
         obj.SetRoot(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#2
0
        private BaseUIObject _CreateUI(string resourceName, Transform parent)
        {
            string path = string.Format("{0}/{1}", UIFolderPath, resourceName);

            GameObject gameObject = ANF.Core.Mgr.Resource.Instance(path);

            if (gameObject == null)
            {
                return(null);
            }

            Transform transform = gameObject.transform;

            transform.SetParent(parent);
            if (transform as RectTransform)
            {
                ((RectTransform)transform).sizeDelta = Vector3.zero;
            }
            transform.localPosition = Vector3.zero;
            transform.localScale    = Vector3.one;
            gameObject.name         = resourceName;

            string uiName = resourceName;

            if (m_UINameDict.ContainsKey(uiName))
            {
                m_UINameDict[uiName] += 1;
                uiName += m_UINameDict[uiName];
            }

            BaseUIObject ui = new BaseUIObject(uiName, resourceName);

            ui.SetRoot(gameObject);

            m_UIObjectDict.Add(uiName, ui);
            ANF.Core.Mgr.Lua.CallTableFunc("ANF.UIMgr:__CreateUIFromCS", ui);

            return(ui);
        }