void Start()
 {
     _rayRange  = 1000;
     _targetPos = transform.position;
     _agent     = GetComponent <NavMeshAgent>();
     //_agent.SetDegstination(_targetPos);
     _navController  = GetComponent <AM1.Nav.NavController>();
     player_Animator = gameObject.GetComponent <Animator>();
     player_walk     = false;
 }
示例#2
0
 void Start()
 {
     _obstacle      = GetComponent <NavMeshObstacle>();
     _agent         = GetComponent <NavMeshAgent>();
     _navController = GetComponent <AM1.Nav.NavController>();
     // 初期状態はstartPosに移動するようにする
     _targetPos = _startPos;
     // _agent.SetDestination(_targetPos);
     _navController.SetDestination(_targetPos);
 }