void Start() { _rayRange = 1000; _targetPos = transform.position; _agent = GetComponent <NavMeshAgent>(); //_agent.SetDegstination(_targetPos); _navController = GetComponent <AM1.Nav.NavController>(); player_Animator = gameObject.GetComponent <Animator>(); player_walk = false; }
void Start() { _obstacle = GetComponent <NavMeshObstacle>(); _agent = GetComponent <NavMeshAgent>(); _navController = GetComponent <AM1.Nav.NavController>(); // 初期状態はstartPosに移動するようにする _targetPos = _startPos; // _agent.SetDestination(_targetPos); _navController.SetDestination(_targetPos); }