示例#1
0
文件: Hitable.cs 项目: mobi12/ALight
        public override bool Hit(Ray ray, float t_min, float t_max, ref HitRecord rec)
        {
            var temp_record  = new HitRecord();
            var hit_anything = false;
            var closest      = t_max;

            foreach (var h in list)
            {
                if (!h.Hit(ray, t_min, closest, ref temp_record))
                {
                    continue;
                }
                hit_anything = true;
                closest      = temp_record.t;
                rec          = temp_record;
            }

            return(hit_anything);
        }
        public override bool Hit(Ray ray, float t_min, float t_max, ref HitRecord rec)
        {
            HitRecord rec1 = new HitRecord(), rec2 = new HitRecord();

            if (boundary.Hit(ray, -float.MaxValue, float.MaxValue, ref rec1))
            {
                if (boundary.Hit(ray, rec1.t + 0.0001f, float.MaxValue, ref rec2))
                {
                    rec1.t = Mathf.Range(rec1.t, t_min, t_max);
                    if (rec1.t < t_min)
                    {
                        rec1.t = t_min;
                    }
                    if (rec2.t > t_max)
                    {
                        rec2.t = t_max;
                    }
                    if (rec1.t >= rec2.t)
                    {
                        return(false);
                    }
                    if (rec1.t < 0)
                    {
                        rec1.t = 0;
                    }
                    float distance_inside_boundary = (rec2.t - rec1.t) * ray.direction.length();

                    float hit_distance = -(1 / density) * Mathf.Log(Mathematics.Random.Get());
                    if (hit_distance < distance_inside_boundary)
                    {
                        rec.t        = rec1.t + hit_distance / ray.direction.length();
                        rec.p        = ray.GetPoint(rec.t);
                        rec.normal   = new Vector3(1, 0, 0); // arbitrary
                        rec.material = phase_function;
                        return(true);
                    }
                }
            }

            return(false);
        }
示例#3
0
        public override bool Hit(Ray ray, float t_min, float t_max, ref HitRecord rec)
        {
            //if (Renderer.main.hit[ray.id] == 1)return false;

            var temp_record  = new HitRecord();
            var hit_anything = false;
            var closest      = t_max;

            foreach (var h in list)
            {
                if (!h.Hit(ray, t_min, closest, ref temp_record))
                {
                    continue;
                }
                hit_anything = true;
                closest      = temp_record.t;
                rec          = temp_record;
            }
            // if (!hit_anything)Renderer.main.hit[ray.id]= 1;

            return(hit_anything);
        }
示例#4
0
文件: Hitable.cs 项目: mobi12/ALight
 public abstract bool Hit(Ray ray, float t_min, float t_max, ref HitRecord rec);