/// <summary> /// Dispatch the event (in a script context). /// </summary> /// <param name="Script">Supplies the script object.</param> /// <param name="Database">Supplies the database connection.</param> public void DispatchEvent(ACR_ServerCommunicator Script, ALFA.Database Database) { foreach (uint PlayerObject in Script.GetPlayers(true)) { string FormattedMessage = String.Format( "</c><c=#FFFF00>{0}</c>", Message); NWScript.Vector3 v; v.x = v.y = v.z = 0.0f; Script.SendChatMessage( CLRScriptBase.OBJECT_INVALID, PlayerObject, CLRScriptBase.CHAT_MODE_SERVER, FormattedMessage, CLRScriptBase.FALSE); Script.FloatingTextStringOnCreature(FormattedMessage, PlayerObject, CLRScriptBase.FALSE, 5.0f, CLRScriptBase.COLOR_WHITE, CLRScriptBase.COLOR_WHITE, 0.0f, v); } Database.ACR_IncrementStatistic("BROADCAST_MESSAGE"); Script.WriteTimestampedLogEntry("Received broadcast notification: " + Message); }
/// <summary> /// Dispatch the event (in a script context). /// </summary> /// <param name="Script">Supplies the script object.</param> /// <param name="Database">Supplies the database connection.</param> public void DispatchEvent(ACR_ServerCommunicator Script, ALFA.Database Database) { int SourceServerId = (SourceServer != null) ? SourceServer.ServerId : 0; Script.WriteTimestampedLogEntry(String.Format("RunScriptEvent.DispatchEvent: Executing script {0} ({1}) on request from {2}.", ScriptName, ScriptArgument, SourceServerId)); Script.ClearScriptParams(); Script.AddScriptParameterInt(SourceServerId); Script.AddScriptParameterString(ScriptArgument); Script.ExecuteScriptEnhanced(ScriptName, Script.GetModule(), CLRScriptBase.TRUE); Database.ACR_IncrementStatistic("RUN_REMOTE_SCRIPT"); }
/// <summary> /// Dispatch the event (in a script context). /// </summary> /// <param name="Script">Supplies the script object.</param> /// <param name="Database">Supplies the database connection.</param> public void DispatchEvent(ACR_ServerCommunicator Script, ALFA.Database Database) { foreach (uint PlayerObject in Script.GetPlayers(true)) { if (Database.ACR_GetPlayerID(PlayerObject) != Player.PlayerId) { continue; } Database.ACR_IncrementStatistic("DISCONNECT_PLAYER"); Script.WriteTimestampedLogEntry("DisconnectPlayerEvent.DispatchEvent: Disconnecting player " + Script.GetPCPlayerName(PlayerObject) + " due to IPC request."); Script.BootPC(PlayerObject); return; } Script.WriteTimestampedLogEntry("DisconnectPlayerEvent.DispatchEvent: No player '" + Player.PlayerName + "' found locally connected to disconnect."); }
/// <summary> /// Dispatch the event (in a script context). /// </summary> /// <param name="Script">Supplies the script object.</param> /// <param name="Database">Supplies the database connection.</param> public void DispatchEvent(ACR_ServerCommunicator Script, ALFA.Database Database) { foreach (uint PlayerObject in Script.GetPlayers(true)) { string FormattedMessage = String.Format( "</c><c=#FFFF00>Server shutting down: {0}</c>", Message); NWScript.Vector3 v; v.x = v.y = v.z = 0.0f; Script.SendChatMessage( CLRScriptBase.OBJECT_INVALID, PlayerObject, CLRScriptBase.CHAT_MODE_SERVER, FormattedMessage, CLRScriptBase.FALSE); Script.FloatingTextStringOnCreature(FormattedMessage, PlayerObject, CLRScriptBase.FALSE, 5.0f, CLRScriptBase.COLOR_WHITE, CLRScriptBase.COLOR_WHITE, 0.0f, v); } Script.WriteTimestampedLogEntry("Received shutdown request: " + Message); Database.ACR_IncrementStatistic("SERVER_SHUTDOWN"); Script.SendInfrastructureIrcMessage(String.Format( "Server '{0}' shutting down or restarting: {1}", Script.GetName(Script.GetModule()), Message)); Script.DelayCommand(5.0f, delegate() { Database.ACR_FlushAllQueryQueues(); SystemInfo.ShutdownGameServer(Script); }); }