SetSymbolAtIndex() public method

public SetSymbolAtIndex ( int index, Symbol s ) : void
index int
s Symbol
return void
示例#1
0
        Symbol SymbolicateMonome(string formula, int begin, int end, Expression exp)
        {
            var    symbols             = new SymbolList();
            int    sign                = 0;
            int    i                   = begin - 1;
            int    currentTermBegin    = begin;
            int    numValues           = 0;
            int    currentDepth        = 0;
            double constMultiplier     = 1.0;
            bool   divideNext          = false;
            bool   constMultiplierUsed = false;

            for (;;)
            {
                i++;
                if (i == end || (currentDepth == 0 && i > begin && (formula[i] == '*' || formula[i] == '/')))
                {
                    numValues++;

                    // Unless we are dealing with a monome, symbolicate the term
                    Symbol newSymbol = SymbolicateValue(formula, formula[currentTermBegin] == '-' ? currentTermBegin + 1 : currentTermBegin, i, exp);
                    // Check if we can simplify the generated symbol
                    if (newSymbol.IsImmutableConstant() && newSymbol.IsRealValueType())
                    {
                        // Constants are multiplied/divided together
                        if (divideNext)
                        {
                            constMultiplier /= GetSymbolValue(newSymbol);
                        }
                        else
                        {
                            constMultiplier *= GetSymbolValue(newSymbol);
                        }
                        constMultiplierUsed = true;
                    }
                    else
                    {
                        if (divideNext)
                        {
                            symbols.Append(new Symbol(SymbolType.OperatorDivide));
                        }
                        newSymbol.Simplify();
                        symbols.Append(newSymbol);
                    }

                    if (i == end)
                    {
                        break;
                    }
                    divideNext       = formula[i] == '/';
                    currentTermBegin = i + 1;
                }
                else if (formula[i] == '(')
                {
                    currentDepth++;
                }
                else if (formula[i] == ')')
                {
                    currentDepth--;
                }
                else if (formula[i] == '-' && currentDepth == 0 && !(i > begin && formula[i - 1] == '^'))
                {
                    sign++;
                }
            }

            // If the generated monome has negative number of minus signs, then we append *-1 to end of the list, or if the preceding symbol is constant real number that is part of a monome, we multiply it.
            if (sign % 2 == 1)
            {
                constMultiplier = -constMultiplier;
            }
            if (constMultiplierUsed || sign % 2 == 1)
            {
                // Add the const multiplier to the expression
                if (symbols.Length > 0 && symbols.first.type == SymbolType.OperatorDivide)
                {
                    // Put to the begin of the expression we are building
                    symbols.symbols.Insert(0, new Symbol(constMultiplier));
                }
                else if (symbols.Length > 0 && symbols.last.type == SymbolType.SubExpression && symbols.last.IsMonome())
                {
                    // Add inside the last subexpression
                    SymbolList leftSideExpression = symbols.last.subExpression;
                    if (leftSideExpression.last.type == SymbolType.RealValue && leftSideExpression.last.IsImmutableConstant())
                    {
                        leftSideExpression.SetSymbolAtIndex(leftSideExpression.Length - 1, new Symbol(leftSideExpression.last.value * constMultiplier));
                    }
                    else
                    {
                        leftSideExpression.Append(new Symbol(constMultiplier));
                    }
                }
                else
                {
                    // Put to the end of the expression we are building
                    symbols.Append(new Symbol(constMultiplier));
                }
            }

            // Check if the final monome is just a real number, in which case we don't have to return a subexpression type
            if (symbols.Length == 1 && symbols.first.IsImmutableConstant() && symbols.first.IsRealValueType())
            {
                return(symbols.first.type == SymbolType.RealValue ? symbols.first : new Symbol(GetSymbolValue(symbols.first)));
            }
            Symbol s = new Symbol(SymbolType.SubExpression);

            s.subExpression = symbols;
            s.Simplify();
            return(s);
        }