private void PathFollow(List <GridNode> path) { //if (tarNode != path [0]) { SeekToGrid(tarNode); if (self.currentNode == tarNode) { //tarNode = path [path.IndexOf (tarNode) - 1]; ResetPathColor(); FindPath(); } if (self.currentNode == goalNode) { targetFlag.FlagCapture(self); ResetPathColor(); if (self._Team == OrientedActor.Team.cyan) { self.PrintMessage("Status: Captured the Flag"); self.PrintMessage("Intent: Returning"); } self.currentJob.CurrentState = flagger.returnState; flagger.returnState.Enter(); } //} //if (tarNode == path [0]) { // ArriveAtGrid (path [0]); // if (DisToGrid (tarNode) < 0.5f) { // } //} }
public CapturedState(OrientedActor actor, OrientedActor cap) { self = actor; self.captured = true; CtF = self.CtF; capturer = cap; if (cap != null) { if (self._Team == OrientedActor.Team.cyan) { if (cap._Team != self._Team) { self.PrintMessage("Status: I am Captured!"); } else { self.PrintMessage("Status: I am being Rescued!"); } } self.jailed = false; } else { if (self._Team == OrientedActor.Team.cyan) { self.PrintMessage("Status: I am in Jail"); } self.jailed = true; self.CallforHelp(); } }
public void Enter() { if (self._Team == OrientedActor.Team.cyan) { self.PrintMessage("Status: Enemy Spotted!"); self.PrintMessage("Intent: Arrest the enemy"); } FindPath(); }
public void Enter() { //Debug.Log ("patrolling"); if (self._Team == OrientedActor.Team.cyan) { self.PrintMessage("Intent: Guard the Treasure"); } FindPath(); }
private void PathFollow(List <GridNode> path) { SeekToGrid(tarNode); if (self.currentNode == tarNode) { ResetPathColor(); FindPath(); } if (self.currentNode == goalNode) { ResetPathColor(); if (self._Team == OrientedActor.Team.cyan) { self.PrintMessage("Status: Reached Jail"); self.PrintMessage("Intent: Returning with Teammate"); } teamMate.currentJob.Captured(self); self.currentJob.CurrentState = new ConvoyState(self, teamMate); self.currentJob.CurrentState.Enter(); } }
private void PathFollow(List <GridNode> path) { SeekToGrid(tarNode); if (self.currentNode == tarNode) { ResetPathColor(); FindPath(); } if (self.currentNode == goalNode) { if (self._Team == OrientedActor.Team.cyan) { self.PrintMessage("Status: Teammate Rescued!"); } self.SetJob(1); teamMate.captured = false; teamMate.SetJob(2); } }
private void PathFollow(List <GridNode> path) { //if (tarNode != path [0]) { SeekToGrid(tarNode); if (self.currentNode == tarNode) { //tarNode = path [path.IndexOf (tarNode) - 1]; ResetPathColor(); FindPath(); } if (self.currentNode == goalNode) { if (self._Team == OrientedActor.Team.cyan) { self.PrintMessage("Status: We won!!!"); } else { self.enemies[0].PrintMessage("Status: We Lost!!!"); } self.currentJob.ToHappy(); foreach (OrientedActor player in self.teammates) { player.currentJob.ToHappy(); } foreach (OrientedActor player in self.enemies) { player.currentJob.ToSad(); } } //} //if (tarNode == path [0]) { // ArriveAtGrid (path [0]); // if (DisToGrid (tarNode) < 0.5f) { // } //} }