void OnEnable()
 {
     _modelTypes          = EditorReflection.GetModelTypes();
     OnRecompileComplete += AddControllerToScene;
 }
示例#2
0
 void OnEnable()
 {
     _modelTypes = EditorReflection.GetModelTypes();
 }
 void OnEnable()
 {
     _controllerTypes     = EditorReflection.GetControllerTypes();
     OnRecompileComplete += AddViewToController;
 }